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# Selectors with operator overloading: | |
# (-) Pollutes module scope with many imports | |
# (+) Arguably more expressive/readable | |
# (+) More creative potential more new functionality | |
from pyckaxe.gamemodes import spectator | |
from pyckaxe.selectors import a | |
from pyckaxe.selector_arguments import gamemode, tag, distance, scores, score, advancements, advancement, nbt, level, limit | |
from pyckaxe.selector_sorts import nearest | |
foo = tag("foo") | |
bar = tag("bar") | |
points = score("points") | |
some_quest=advancement("mypack:some/quest") | |
another_quest=advancement("mypack:another/quest") | |
s1 = a( | |
# gamemode=!spectator | |
gamemode != spectator, | |
# tag=a, tag=b, tag=!c | |
tag == "a", | |
tag == "b", | |
tag != "c", | |
# tag=d, tag=e, tag=f | |
tags == ["d", "e", "f"] | |
# tag=foo, tag=!bar | |
foo, | |
-bar, | |
# distance=5..9 | |
5 <= distance <= 9, | |
# scores={deaths=0} | |
scores["deaths"] == 0, | |
# (using custom score object) | |
# scores={points=100..} | |
points >= 100, | |
# advancements={mypack:some/goal=true} | |
advancements["mypack:some/goal"], | |
# advancements={mypack:some/task=false} | |
-advancements["mypack:some/task"], | |
# advancements={mypack:some/job={criteria1=true}} | |
advancements["mypack:some/job"]["criteria1"], | |
# advancements={mypack:some/job={criteria2=false}} | |
-advancements["mypack:some/job"]["criteria2"], | |
# alternative form of advancements: | |
advancements == { | |
"mypack:some/goal": True, | |
"mypack:some/task": False, | |
"mypack:some/quest": { | |
"criteria1": True, | |
"criteria2": False | |
} | |
}, | |
# (using custom advancement objects) | |
# advancements={mypack:some/quest=true, mypack:another/quest=false} | |
some_quest, | |
-another_quest, | |
# nbt={OnGround: true} | |
nbt == { "OnGround": True }, | |
) | |
s2 = s1(tag == 'more', 21 <= level <= 30) | |
s3 = s2(sort == nearest, limit == 1) |
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# Selectors with method chaining: | |
# (+) Doesn't pollute module scope | |
# (+) Better support for auto-completion | |
# (-) Arguably less expressive/readable | |
# (-) More brackets and indentation | |
from pyckaxe import gamemodes, selectors, sorts | |
s1 = selectors.all_players | |
.gamemode(gamemodes.spectator) | |
.tag("a") | |
.tag("b") | |
.not_tag("c") | |
.tags("d", "e", "f") | |
.distance(5) # distance=5 | |
.distance(5, ...) # distance=5.. | |
.distance(..., 9) # distance=..9 | |
.distance(5, 9) # distance=5..9 | |
.scores(deaths=0, points=(100, ...)) | |
.scores({ | |
"mypack.deaths": 0, | |
"mypack.points": (100, ...) | |
}) | |
.advancements("mypack:some/goal", ("mypack:some/job", "criteria1")) | |
.not_advancements("mypack:some/task", ("mypack:some/job", "criteria2")) | |
.advancements({ | |
"mypack:some/goal": True, | |
"mypack:some/task": False, | |
"mypack:some/quest": { | |
"criteria1": True, | |
"criteria2": False | |
} | |
}) | |
.nbt({ "OnGround": True }) | |
s2 = s1.tag("more").level(21, 30) | |
s3 = s2.sort(sorts.nearest).limit(1) |
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from pyckaxe import blocks, commands, selectors, vec | |
s1 = selectors.all_players.tag("foo") | |
c1 = commands.execute | |
.as(s1) | |
.at(selectors.self) | |
.if_block(~vec(0, 0, 0), blocks.cobweb) | |
.if_score(selectors.self, "points") | |
.matches(100, ...) | |
c2 = commands.setblock(~vec(0, -1, 0), blocks.lava) | |
c3 = c1.run(c2) | |
c4 = commands.function("mypack:some/function") | |
c5 = c1.run(c4) | |
f1 = c2 + c4 | |
c6 = c1.run.function(f1) | |
c7 = c1.run.function( | |
commands.function(f1) | |
+ commands.execute | |
.if_block(~vec(0, 0, -1), blocks.air) | |
.if_block(~vec(0, 0, 1), blocks.air) | |
.if_block(~vec(-1, 0, 1), blocks.air) | |
.if_block(~vec(1, 0, 0), blocks.air) | |
.run | |
.say("help") | |
) |
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