Created
February 1, 2023 13:10
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Basic skeleton view for usage in SwiftUI app.
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| public struct SkeletonGradientAnimationView: View { | |
| @State var offset: CGFloat = 0 | |
| public var body: some View { | |
| ZStack { | |
| GeometryReader { reader in | |
| let largestSide = reader.size.width > reader.size.height ? reader.size.width : reader.size.height | |
| LinearGradient( | |
| stops: [ | |
| Gradient.Stop(color: .white.opacity(0), location: 0.333), | |
| Gradient.Stop(color: .white, location: 0.5), | |
| Gradient.Stop(color: .white.opacity(0), location: 0.666), | |
| ], | |
| startPoint: UnitPoint(x: 0, y: 0), | |
| endPoint: UnitPoint(x: 1, y: 1) | |
| ) | |
| .frame(width: largestSide * 2.0, height: largestSide * 2, alignment: .leading) | |
| .mask( | |
| LinearGradient(colors: [.clear, .white, .white, .clear], startPoint: .leading, endPoint: .trailing) | |
| ) | |
| .blendMode(.overlay) | |
| .offset(x: -largestSide * 2 + offset, y: reader.size.height * 0.5 - largestSide) | |
| .onAppear { | |
| withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: false)) { | |
| offset = largestSide * 3 | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| //Usage | |
| struct SkeletonView: View { | |
| var body: some View { | |
| SkeletonGradientAnimationView() | |
| .background(Color.backgroundColor) | |
| .mask( | |
| RoundedRectangle(cornerRadius: 12) | |
| ) | |
| } | |
| } | |
| struct CircleSkeletonView: View { | |
| var body: some View { | |
| SkeletonGradientAnimationView() | |
| .background(Color.backgroundColor) | |
| .mask( | |
| Circle() | |
| ) | |
| } | |
| } | |
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