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# Based on Goodjooy/AzurLane-PaintingExtract | |
# this assumes that the mesh transform is in sorted four line corner pairs | |
import unitypack, os, re | |
from unitypack.export import OBJMesh | |
from PIL import Image, ImageOps | |
VR = re.compile(r'v ') | |
TR = re.compile(r'vt ') | |
SR = re.compile(r' ') | |
def recon(src, mesh): | |
sx, sy = src.size | |
c = map(SR.split, list(filter(TR.match, mesh))[1::2]) | |
p = map(SR.split, list(filter(VR.match, mesh))[1::2]) | |
c = [(round(float(a[1])*sx), round((1-float(a[2]))*sy)) for a in c] | |
p = [(-int(float(a[1])), int(float(a[2]))) for a in p] | |
my = max(y for x, y in p) | |
p = [(x, my-y) for x, y in p[::2]] | |
cp = [(l+r, p) for l, r, p in zip(c[::2], c[1::2], p)] | |
ox, oy = zip(*[(r-l+p, b-t+q) for (l, t, r, b), (p, q) in cp]) | |
out = Image.new('RGBA', (max(ox), max(oy))) | |
for c, p in cp: out.paste(src.crop(c), p) | |
return out | |
for i in os.scandir(os.getcwd()+'\.'): | |
if i.is_file() and len(i.name.split('.'))==1: | |
with open(os.getcwd()+'\\'+i.name, "rb") as f: | |
try: bundle = unitypack.load(f) | |
except: continue | |
for asset in bundle.assets: | |
for id, obj in asset.objects.items(): | |
if obj.type == "Mesh": | |
try: mesh = OBJMesh(obj.read()).export().splitlines() | |
except: continue | |
elif obj.type == "Texture2D": | |
try: img = ImageOps.flip(obj.read().image) | |
except: continue | |
try: | |
recon(img, mesh).save(os.getcwd()+'\\'+i.name+'.png', optimize=True) | |
del img, mesh | |
except: continue |
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