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Quake/Halflife style light flicker
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using UnityEngine; | |
public class Flicker : MonoBehaviour | |
{ | |
public string LightStyle = "mmamammmmammamamaaamammma"; | |
private Light light; | |
public float loopTime = 2f; | |
[SerializeField] | |
private int currentIndex = 0; | |
private float lightTimer; | |
void Start() | |
{ | |
light = GetComponent<Light>(); | |
} | |
void Update() | |
{ | |
char c = GetNextChar(); | |
int val = c - 'a'; | |
float intensity = (val / 25f)*2; | |
light.intensity = intensity; | |
} | |
private char GetNextChar() | |
{ | |
lightTimer += Time.deltaTime; | |
var step = loopTime / LightStyle.Length; | |
if (step < lightTimer) | |
{ | |
lightTimer -= step; | |
currentIndex++; | |
if (currentIndex >= LightStyle.Length) | |
currentIndex = 0; | |
} | |
return LightStyle[currentIndex]; | |
} | |
} |
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