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| Shader "Custom/QuaternionTest" { | |
| Properties { | |
| _AX("axis", Vector) = (0,0,0,0) | |
| _TH("theta", Float) = 0 | |
| } | |
| CGINCLUDE | |
| #include "UnityCG.cginc" | |
| #define PI 3.1416 | |
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| Shader "Custom/TextureSheetAnimator" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| _TileX ("tile x", Float) = 1 | |
| _TileY ("tile y", Float) = 1 | |
| _T ("t",float) = 0 | |
| } | |
| CGINCLUDE | |
| #include "UnityCG.cginc" |
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| Shader "Custom/surfaceBillbord" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 200 | |
| CGPROGRAM | |
| #pragma surface surf Lambert vertex:vert |
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| Shader "Mattaz/LIC" { | |
| Properties { | |
| _VectorFieldTex ("Vector Field Texture", 2D) = "white" {} | |
| _NoiseTex ("Noise Texture", 2D) = "white" {} | |
| _FlowLength ("Flow Length", int) = 10 | |
| } | |
| SubShader { | |
| Tags { "RenderType"="Opaque" } | |
| LOD 200 |
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| Shader "Custom/Curved" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| _QOffset ("Offset", Vector) = (0,0,0,0) | |
| _Dist ("Distance", Float) = 100.0 | |
| } | |
| SubShader { | |
| Tags { "RenderType"="Opaque" } | |
| Pass | |
| { |
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| Shader "Hidden/Anaglyph Effect" { | |
| Properties { | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Pass { | |
| ZTest Always Cull Off ZWrite Off | |
| Fog { Mode off } | |
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| Shader "Mattatz/StencilSample" { | |
| Properties { | |
| _Outline ("Outline Length", Range(0.0, 1.0)) = 0.2 | |
| _Color ("Color", Color) = (0.8, 0.8, 0.8, 1.0) | |
| _OutlineColor ("Outline Color", Color) = (0.2, 0.2, 0.2, 1.0) | |
| } |
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| Shader "esque.ma/Anti-Aliased Point-Sampled" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "white" {} | |
| _Feather ("Feather", Range(0.1, 0.9)) = 0.25 | |
| _Ratio ("Ratio", Range(0.0, 0.25)) = 0.15 | |
| } | |
| SubShader | |
| { |
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| // This work is licensed under a Creative Commons Attribution 3.0 Unported License. | |
| // http://creativecommons.org/licenses/by/3.0/deed.en_GB | |
| // | |
| // You are free: | |
| // | |
| // to copy, distribute, display, and perform the work | |
| // to make derivative works | |
| // to make commercial use of the work | |
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| using UnityEngine; | |
| using System.Collections; | |
| public class windController : MonoBehaviour { | |
| //TODO | |
| //1) Inwards / Outwards Direction | |
| float t; | |
| int direction = 1; //Direction of rotation the wind object makes |