Created
January 8, 2015 03:28
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Example of stencil shader to draw a simple outline for Unity.
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Shader "Mattatz/StencilSample" { | |
Properties { | |
_Outline ("Outline Length", Range(0.0, 1.0)) = 0.2 | |
_Color ("Color", Color) = (0.8, 0.8, 0.8, 1.0) | |
_OutlineColor ("Outline Color", Color) = (0.2, 0.2, 0.2, 1.0) | |
} | |
SubShader { | |
Tags { | |
"RenderType"="Opaque" | |
"Queue"="Transparent" | |
} | |
LOD 200 | |
// render model | |
Pass { | |
Stencil { | |
Ref 128 | |
Comp always | |
Pass replace | |
} | |
Blend SrcAlpha OneMinusSrcAlpha | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
float4 _Color; | |
struct appdata { | |
float4 vertex : POSITION; | |
float3 normal : NORMAL; | |
}; | |
struct v2f { | |
float4 pos : SV_POSITION; | |
}; | |
v2f vert(appdata v) { | |
v2f o; | |
float4 vert = v.vertex; | |
o.pos = mul(UNITY_MATRIX_MVP, vert); | |
return o; | |
} | |
half4 frag(v2f i) : COLOR { | |
return _Color; | |
} | |
ENDCG | |
} | |
// render outline | |
Pass { | |
Stencil { | |
Ref 128 | |
Comp NotEqual | |
} | |
Cull Off | |
ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
float _Outline; | |
float4 _OutlineColor; | |
struct appdata { | |
float4 vertex : POSITION; | |
float3 normal : NORMAL; | |
}; | |
struct v2f { | |
float4 pos : SV_POSITION; | |
}; | |
v2f vert(appdata v) { | |
v2f o; | |
float4 vert = v.vertex; | |
vert.xyz += v.normal * _Outline; | |
o.pos = mul(UNITY_MATRIX_MVP, vert); | |
return o; | |
} | |
half4 frag(v2f i) : COLOR { | |
return _OutlineColor; | |
} | |
ENDCG | |
} | |
} | |
FallBack "Diffuse" | |
} |
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