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use std::collections::HashMap; | |
use nalgebra::RealField; | |
/// Returns the binomial coefficient of `n` and `k`. | |
#[allow(unused)] | |
pub fn binomial(n: usize, k: usize) -> f64 { | |
if k == 0 || k == n { | |
return 1.; | |
} else if n == 0 || k > n { |
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use nalgebra::Point3; | |
use std::f64::consts::PI; | |
/// Reference: http://sshmathgeom.private.coocan.jp/geometryonsphere.pdf | |
pub struct SphericalCoordinate { | |
pub theta: f64, // latitude: -half pi <= theta <= half pi | |
pub phi: f64, // longitude: -2pi <= phi <= 2pi | |
} |
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// Vertical gradient cube texture | |
export default class GradientCubeTexture extends THREE.CubeTexture { | |
constructor(bottom = '#4488aa', top = '#aaddff', size = 32) { | |
super() | |
// px, nx, py, ny, pz, nz | |
this.images[0] = this.create(top, bottom, size) | |
this.images[1] = this.create(top, bottom, size) |
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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
[System.Serializable] | |
public class SlackAttachment | |
{ | |
public string title; | |
public string text; |
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#ifndef __MATRIX_INCLUDED__ | |
#define __MATRIX_INCLUDED__ | |
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) | |
float4x4 inverse(float4x4 m) { | |
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0]; | |
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1]; | |
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2]; | |
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3]; |
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#ifndef __QUATERNION_INCLUDED__ | |
#define __QUATERNION_INCLUDED__ | |
#define QUATERNION_IDENTITY float4(0, 0, 0, 1) | |
#ifndef PI | |
#define PI 3.14159265359f | |
#endif | |
// Quaternion multiplication |
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#ifndef _EASING_INCLUDED_ | |
#define _EASING_INCLUDED_ | |
float ease_linear(float x) { | |
return x; | |
} | |
float ease_in_quad(float x) { | |
float t = x; float b = 0; float c = 1; float d = 1; | |
return c*(t/=d)*t + b; |
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// Column major 4x4 matrix for CUDA. | |
// Sources: | |
// - https://github.com/JAGJ10/Snow/blob/master/Snow/matrix.h | |
// - https://github.com/mrdoob/three.js/blob/master/src/math/Matrix4.js | |
#pragma once | |
#include "cuda_runtime.h" | |
struct mat4 { |
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using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEngine; | |
namespace Utils | |
{ |
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using Random = System.Random; | |
using UnityEngine; | |
namespace mattatz { | |
public class Rand { | |
Random rnd; |
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