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View to UIImage - Swift code
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import SwiftUI | |
extension View { | |
@MainActor public func screenshot(scale: CGFloat = 1.0) -> UIImage? { | |
if #available(iOS 16.0, *) { | |
// ImageRendererの方が処理速度が早く、画像が高精細 | |
let renderer = ImageRenderer(content: self) | |
renderer.scale = scale | |
renderer.isOpaque = true | |
return renderer.uiImage | |
} else { | |
let controller = UIHostingController(rootView: self) | |
let view = controller.view! | |
let bounds = CGRect(origin: .init(x: .zero, y: adjustY()), size: view.intrinsicContentSize) | |
view.bounds = bounds | |
view.backgroundColor = .clear | |
let format = UIGraphicsImageRendererFormat(for: .init(displayScale: scale)) | |
let image = UIGraphicsImageRenderer(bounds: bounds, format: format).image { _ in | |
view.drawHierarchy(in: bounds, afterScreenUpdates: true) | |
} | |
return image | |
} | |
} | |
/// UIGraphicsImageRendererで画像描画時に発生するY座標軸上のズレを調整するためのポイント | |
/// | |
/// ポートレート時のみズレる | |
private func adjustY() -> CGFloat { | |
switch UIScreen.main.nativeBounds.height { | |
case 1_136: // 4.0 inch | |
return 10 | |
case 1_334: // 4.7 inch | |
return 10 | |
case 2_340: // 5.4 inch | |
return 25 | |
case 2_208: // 5.5 inch | |
return 10 | |
case 2_436: // 5.8 inch | |
return 22 | |
case 1_792: // 6.1 inch | |
return 24 | |
case 2_532: // 6.1 inch | |
return 71 / 3 // 23.666666666666667 | |
case 2_688: // 6.5 inch | |
return 22 | |
case 2_778: // 6.7 inch | |
return 71 / 3 // 23.666666666666667 | |
default: | |
return .zero | |
} | |
} | |
} |
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