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| // Pretty print the values of a variable recursively. | |
| debug_variable :: (t: $T, prefix: string = "") { | |
| print("%0%0\n", prefix, formatStruct( | |
| t, | |
| use_newlines_if_long_form=true, | |
| use_long_form_if_more_than_this_many_members=1 | |
| )); | |
| } | |
| // Pretty print the type of a variable recursively like this: |
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| /* | |
| ██████████ █████ | |
| ░░███░░░░███ ░░███ | |
| ░███ ░░███ ██████ ░███████ █████ ████ ███████ | |
| ░███ ░███ ███░░███ ░███░░███░░███ ░███ ███░░███ | |
| ░███ ░███░███████ ░███ ░███ ░███ ░███ ░███ ░███ | |
| ░███ ███ ░███░░░ ░███ ░███ ░███ ░███ ░███ ░███ | |
| ██████████ ░░██████ ████████ ░░████████░░███████ |
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| use std::error::Error; | |
| use std::fs; | |
| #[derive(PartialEq, Copy, Clone, Debug)] | |
| enum Move { | |
| Rock = 1, | |
| Paper = 2, | |
| Scissors = 3, | |
| } |
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| --- | |
| Checks: 'clang-diagnostic-*,clang-analyzer-*,-*,bugprone-argument-comment,bugprone-assert-side-effect,bugprone-bad-signal-to-kill-thread,bugprone-branch-clone,bugprone-copy-constructor-init,bugprone-dangling-handle,bugprone-dynamic-static-initializers,bugprone-fold-init-type,bugprone-forward-declaration-namespace,bugprone-forwarding-reference-overload,bugprone-inaccurate-erase,bugprone-incorrect-roundings,bugprone-integer-division,bugprone-lambda-function-name,bugprone-macro-parentheses,bugprone-macro-repeated-side-effects,bugprone-misplaced-operator-in-strlen-in-alloc,bugprone-misplaced-pointer-arithmetic-in-alloc,bugprone-misplaced-widening-cast,bugprone-move-forwarding-reference,bugprone-multiple-statement-macro,bugprone-no-escape,bugprone-not-null-terminated-result,bugprone-parent-virtual-call,bugprone-posix-return,bugprone-reserved-identifier,bugprone-sizeof-container,bugprone-sizeof-expression,bugprone-spuriously-wake-up-functions,bugprone-string-constructor,bugprone-string-integer-assignme |
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| { | |
| "$schema": "https://raw.githubusercontent.com/jsonresume/resume-schema/v1.0.0/schema.json", | |
| "basics": { | |
| "name": "Arnaud Valensi", | |
| "label": "Senior Software Engineer, Full-System Products", | |
| "email": "arnaud.valensi@gmail.com", | |
| "summary": "Over the last four years, I built financial systems for crypto-finance at XBTO, launched a SaaS platform for AI-assisted development (Merlin Cloud), and am shipping Out of Body, a video game in Jai (low-level systems language between C and C++, launching 2026).\n\n\u200c\n\nWith agentic coding, the surface area a single engineer can own has expanded radically. That's how I shipped Merlin Cloud solo: product positioning and pricing, full UX/UI design, marketing landing pages, multi-tenant container infrastructure, reverse tunneling, Stripe billing, Clerk auth, admin dashboard.\n\n\u200c\n\nBut I refuse to let low-level skills atrophy in the AI era. That's why I write the game in Jai, from scratch, by hand. AI makes POCs easy. Production systems still need |
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| [ | |
| { | |
| "name": "Action", | |
| "owners_before_sale": 476197000, | |
| "owners": 1210425000, | |
| "sales": 734228000, | |
| "average_playtime_in_minutes": 3549147, | |
| "median_playtime_in_minutes": 4241544, | |
| "count": 7923, | |
| "median_sales": 10000, |
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| [ | |
| { | |
| "name": "PLAYERUNKNOWN'S BATTLEGROUNDS", | |
| "owners_before_sale": 0, | |
| "owners": 63688000, | |
| "sales": 63688000, | |
| "price": 29.99, | |
| "metascore": 86, | |
| "median_playtime_in_hours": 199.91666666666666 | |
| }, |
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