Created
September 17, 2014 11:45
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iOS Blur effects
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// | |
// UIImage(ImageEffects) | |
// Megogo | |
// | |
// Created by Philip Vasilchenko on 13.01.14. | |
// Copyright (c) 2013 Megogo.net. All rights reserved. | |
// | |
#import <UIKit/UIKit.h> | |
@interface UIImage (ImageEffects) | |
- (UIImage *)applyLightEffect; | |
- (UIImage *)applyExtraLightEffect; | |
- (UIImage *)applyDarkEffect; | |
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor; | |
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius | |
tintColor:(UIColor *)tintColor | |
saturationDeltaFactor:(CGFloat)saturationDeltaFactor | |
maskImage:(UIImage *)maskImage; | |
@end |
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// | |
// UIImage(ImageEffects) | |
// Megogo | |
// | |
// Created by Philip Vasilchenko on 13.01.14. | |
// Copyright (c) 2013 Megogo.net. All rights reserved. | |
// | |
#import <Accelerate/Accelerate.h> | |
#import "UIImage+ImageEffects.h" | |
@implementation UIImage (ImageEffects) | |
- (UIImage *)applyLightEffect { | |
UIColor * tintColor = [UIColor colorWithWhite:1.0 alpha:0.3]; | |
return [self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; | |
} | |
- (UIImage *)applyExtraLightEffect { | |
UIColor * tintColor = [UIColor colorWithWhite:0.97 alpha:0.82]; | |
return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; | |
} | |
- (UIImage *)applyDarkEffect { | |
UIColor * tintColor = [UIColor colorWithWhite:0.11 alpha:0.73]; | |
return [self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]; | |
} | |
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor { | |
const CGFloat EffectColorAlpha = 0.6; | |
UIColor * effectColor = tintColor; | |
int componentCount = CGColorGetNumberOfComponents(tintColor.CGColor); | |
if ( componentCount == 2 ) { | |
CGFloat b; | |
if ( [tintColor getWhite:&b alpha:NULL] ) { | |
effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha]; | |
} | |
} else { | |
CGFloat r, g, b; | |
if ( [tintColor getRed:&r green:&g blue:&b alpha:NULL] ) { | |
effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha]; | |
} | |
} | |
return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil]; | |
} | |
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius | |
tintColor:(UIColor *)tintColor | |
saturationDeltaFactor:(CGFloat)saturationDeltaFactor | |
maskImage:(UIImage *)maskImage { | |
// Check pre-conditions. | |
if ( self.size.width < 1 || self.size.height < 1 ) { | |
NSLog(@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self); | |
return nil; | |
} | |
if ( !self.CGImage ) { | |
NSLog(@"*** error: image must be backed by a CGImage: %@", self); | |
return nil; | |
} | |
if ( maskImage && !maskImage.CGImage ) { | |
NSLog(@"*** error: maskImage must be backed by a CGImage: %@", maskImage); | |
return nil; | |
} | |
CGRect imageRect = { CGPointZero, self.size }; | |
UIImage * effectImage = self; | |
BOOL hasBlur = blurRadius > __FLT_EPSILON__; | |
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__; | |
if ( hasBlur || hasSaturationChange ) { | |
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]); | |
CGContextRef effectInContext = UIGraphicsGetCurrentContext(); | |
CGContextScaleCTM(effectInContext, 1.0, -1.0); | |
CGContextTranslateCTM(effectInContext, 0, -self.size.height); | |
CGContextDrawImage(effectInContext, imageRect, self.CGImage); | |
vImage_Buffer effectInBuffer; | |
effectInBuffer.data = CGBitmapContextGetData(effectInContext); | |
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext); | |
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext); | |
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext); | |
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]); | |
CGContextRef effectOutContext = UIGraphicsGetCurrentContext(); | |
vImage_Buffer effectOutBuffer; | |
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext); | |
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext); | |
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext); | |
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext); | |
if ( hasBlur ) { | |
// A description of how to compute the box kernel width from the Gaussian | |
// radius (aka standard deviation) appears in the SVG spec: | |
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement | |
// | |
// For larger values of 's' (s >= 2.0), an approximation can be used: Three | |
// successive box-blurs build a piece-wise quadratic convolution kernel, which | |
// approximates the Gaussian kernel to within roughly 3%. | |
// | |
// let d = floor(s * 3*sqrt(2*pi)/4 + 0.5) | |
// | |
// ... if d is odd, use three box-blurs of size 'd', centered on the output pixel. | |
// | |
CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale]; | |
NSUInteger radius = (NSUInteger) floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5); | |
if ( radius % 2 != 1 ) { | |
radius += 1; // force radius to be odd so that the three box-blur methodology works. | |
} | |
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend); | |
vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend); | |
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend); | |
} | |
BOOL effectImageBuffersAreSwapped = NO; | |
if ( hasSaturationChange ) { | |
CGFloat s = saturationDeltaFactor; | |
CGFloat floatingPointSaturationMatrix[] = { | |
0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0, | |
0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0, | |
0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0, | |
0, 0, 0, 1, | |
}; | |
const int32_t divisor = 256; | |
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix) / sizeof(floatingPointSaturationMatrix[0]); | |
int16_t saturationMatrix[matrixSize]; | |
for (NSUInteger i = 0; i < matrixSize; ++i) { | |
saturationMatrix[i] = (int16_t) roundf(floatingPointSaturationMatrix[i] * divisor); | |
} | |
if ( hasBlur ) { | |
vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags); | |
effectImageBuffersAreSwapped = YES; | |
} | |
else { | |
vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags); | |
} | |
} | |
if ( !effectImageBuffersAreSwapped ) { | |
effectImage = UIGraphicsGetImageFromCurrentImageContext(); | |
} | |
UIGraphicsEndImageContext(); | |
if ( effectImageBuffersAreSwapped ) { | |
effectImage = UIGraphicsGetImageFromCurrentImageContext(); | |
} | |
UIGraphicsEndImageContext(); | |
} | |
// Set up output context. | |
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]); | |
CGContextRef outputContext = UIGraphicsGetCurrentContext(); | |
CGContextScaleCTM(outputContext, 1.0, -1.0); | |
CGContextTranslateCTM(outputContext, 0, -self.size.height); | |
// Draw base image. | |
CGContextDrawImage(outputContext, imageRect, self.CGImage); | |
// Draw effect image. | |
if ( hasBlur ) { | |
CGContextSaveGState(outputContext); | |
if ( maskImage ) { | |
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage); | |
} | |
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage); | |
CGContextRestoreGState(outputContext); | |
} | |
// Add in color tint. | |
if ( tintColor ) { | |
CGContextSaveGState(outputContext); | |
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor); | |
CGContextFillRect(outputContext, imageRect); | |
CGContextRestoreGState(outputContext); | |
} | |
// Output image is ready. | |
UIImage * outputImage = UIGraphicsGetImageFromCurrentImageContext(); | |
UIGraphicsEndImageContext(); | |
return outputImage; | |
} | |
@end |
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