Created
October 14, 2015 18:06
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SKTexture Gradient
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extension SKTexture { | |
/* FIXME | |
This code breaks on iOS 8 (reference post) | |
http://stackoverflow.com/questions/19243111/spritekit-sktexture-crash/19248293#19248293 | |
*/ | |
convenience init(size: CGSize, firstColor: UIColor, lastColor: UIColor) { | |
guard let gradientFilter = CIFilter(name: "CILinearGradient") else { | |
self.init() | |
return | |
} | |
gradientFilter.setDefaults() | |
let startVector = CIVector(x: size.width/2.0, y: 0) | |
let endVector = CIVector(x: size.width/2.0, y: size.height) | |
gradientFilter.setValue(startVector, forKey: "inputPoint0") | |
gradientFilter.setValue(endVector, forKey: "inputPoint1") | |
let transformedFirstColor = CIColor(color: firstColor) | |
let transformedLastColor = CIColor(color: lastColor) | |
gradientFilter.setValue(transformedFirstColor, forKey: "inputColor1") | |
gradientFilter.setValue(transformedLastColor, forKey: "inputColor0") | |
guard let outputImage = gradientFilter.outputImage else { | |
self.init() | |
return | |
} | |
let context = CIContext() | |
let image = context.createCGImage(outputImage, fromRect: CGRect(x: 0, y: 0, width: size.width, height: size.height)) | |
self.init(CGImage: image) | |
} | |
} |
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