How to build a syncronized password store using PasswordSafe and Google Drive, Dropbox, or Box.
- Password Safe - PC/Mac/Linux application
on Android:
- PasswdSafe - Android Application
// For https://plus.google.com/+dartlang/posts/Qy6HJPxgTfm | |
// Break after OR operations. | |
// Break before and indent AND operations. | |
// Evaluate groups recursively. | |
if (tag=='style' || | |
tag=='script' | |
&& (type=null || type==TYPE_JS || type==TYPE_DART) || | |
tag=='link' | |
&& (rel=='stylesheet' || rel=='import')) {} |
How to build a syncronized password store using PasswordSafe and Google Drive, Dropbox, or Box.
on Android:
/* Invisitext to Blurtext | |
Author: Erik Youngren <[email protected]> | |
Webpage: https://gist.github.com/Artanis/d7bc3266f3b8c383bf11 | |
Licence: http://opensource.org/licenses/MIT | |
Targets: http://forums.sufficientvelocity.com | |
http://forums.spacebattles.com | |
README | |
====== |
def debug(msg): | |
print("calling debug decorator") | |
def actual_decorator(fn): | |
print("calling actual_decorator") | |
def wrapper(*args): | |
print("calling wrapper with" + str(args)) | |
print(msg) | |
print("calling " + fn.__name__) | |
return fn(*args) | |
print("returning wrapper") |
Requires creative mode or operator power on a multiplayer server. On a single player game (survival or hardcore), you will need "cheats" enabled to move into creative mode. Don't forget to leave creative mode when done.
These items might be stupid. Be prepared to repair the country-side.
// Run this in the JavaScript console of the Entanglement game. | |
// Code targets Entanglement on 2013-10-13 | |
// http://entanglement.gopherwoodstudios.com | |
// | |
// Replays of games using this will be horribly broken | |
/* Replaces all possible tiles with the given tile. | |
* | |
* Cannot replace the first tile, nor the first swap tile. | |
* |
*.csproj | |
*.pidb | |
*.sln | |
*.userprefs | |
Library | |
Temp | |
Assets/-tk2d | |
Assets/Resources/tk2d/* |
"""Uses tulip to download zeroes. | |
After getting the zeroes, counts them, and prints the number of zeroes | |
requested and the the number received. | |
On my machine, this begins to diverge at approximately 16300 (~16318, and 16384 | |
seems popular). Anything below that is correct, anything above starts losing | |
bytes. Larger numbers (I accidentally 2**16000 a few times) seem to result in | |
receiving about 5000. |
# Copyright (c) 2012, Erik Youngren <[email protected]> | |
# All rights reserved. | |
# Redistribution and use in source and binary forms, with or without | |
# modification, are permitted provided that the following conditions are met: | |
# Redistributions of source code must retain the above copyright notice, this | |
# list of conditions and the following disclaimer. Redistributions in binary | |
# form must reproduce the above copyright notice, this list of conditions and | |
# the following disclaimer in the documentation and/or other materials provided |