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@ArturoNereu
Created February 6, 2018 18:29
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Steps on how to demo the Neon Project.
NEON DEMO - How To
Neon Demo.Unity
- Talk about the Timelines.
- Turn On and Off the Post Processing Volumes - Maybe turno each effect off and start turning them on and explaining them.
- Turn On and Off the Scene Ligthing
- Mention roughly, how the scene was constructed
* Buoy.
* Skybox.
* Buildings.
* Ship used as ceiling.
- Turn On Atmospheric Scattering - Camera
- Turn On Volumetric Fog - Camera
- Explain the DOF property animated in the Animations timeline.
Cinemachine Demo.Unity
- Activate the "Timeline Conversation"
- Activate "Timeline Cinematics"
* On the Camera tracks, talk about the different cameras and the fact that each one has it's own PPS profile.
* Mention that the DOF has a dynamic property under Extensions that makes the focus point to follow the current CM target.
- Unmute and talk about the tracks on the "Moody" group.
- Mute the Camera and Audio Track on the "Moody" group.
- Select the "Dark Energetic" group. Unmute it's tracks and talk about their behavior.
- Select the "Master Control" Timeline. Conversations and Cinematics timelines should be activated. Talk about the Timeline that manages other timelines.
PPDv2 Demo.unity
- Is the same demo scene, but without any post processing.
- Select Main Camera
* Turn On Atmospheric Scattering
* Turn On Volumetric Fog
- While the camera is selected, add The Post Process Layer to it.
- Select the PPL layer to "Post Processing"
- Set Antialiasing to FXAA
- On PPS Volumes
* Select Global and add PPVolume component. With the IsGlobal checked.
* Create a new profile name it Global. Set the GO to the "Post Processing" layer
* Add BLOOM:
- Intensity and Threshold to 1.
* Add Ambient Occlusion
- Activate the mode and leave it as "Scalable Ambient Occlusion".
- Activate intensity: 1.55
- Activate Radius: 0.51
- Activate Quality: High
* Add Auto Exposure
- Activate Minimum EV: -3.2
- Activate Maximum EV: 4
- Activate Key Value: .15
* Add Chromatic Aberration
- Activate Intensity: .145
* Add Color Grading
- Activate Tonemapping/Mode and set to ACES
- On White Balance...
- Activate Temperature: -7
- On Tone...
- Activate post exposure EV: 0.8
- Activate Contrast: 13
- Activate Track Filters: play around with values and explain.
* Add Vignette
-Intensity: .42
- Smoothness: .258
* Add Grain
- Colored: checked
- Intensity: .001
* Add DOF//
* ADD Da Rain FX (Custom)
* // Back to the DOF: Select the DOF object on the PPS Volumes GO and Add a PostProcessingVolume component.
* Set IsGlobal to true
* Set priority of 1
* Create a new PPS Profile and just add the DOF effect to the stack.
* Override only the focal distance to 1.76 so, just the car is in focus
* Drag DOF object into the Track that handles the DOF wheight change in the "Animations" Timeline
- Select the SearchLight>SearchLightBody>Cone Collider Object.
- Add a post processing volume to it.
- Set its Priority to 2.
- Create a new profile.
- Add Color Grading
- Activate Tone:
* Activate Post-exposure EV, set to 2.
* Activate Saturation: -11
- Add Bloom:
*Threshold to .4
* On Dirtiness...
* Add texture: LensDirt00
* Intensity: 100
* Set Blend Distance to .7 to avoid the sudden jump on of the dirt effect.
Research:
Volumetric Rendering/Lighting
FXAA
PPS:
* Bloom
* Ambient Occlusion (modes)
* Auto Exposure (minimum EV)
* Track Filters (Lift, Gamma, Gain)
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