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===Tilemaps=== | |
- Create Empy GO | |
- LMB -> Create tile map | |
- Drag and drop to show brush | |
- Picker | |
- Window -> TileMap Palette (searches for sprites with the same size to qualify them as tiles) | |
- Paint color to tint the sprites -> With trees | |
**Make Level** | |
- Clear with bucket and background -> Name that tilemap background (No layer support yet) |
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Shader "UI/Fast-Default" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
} | |
SubShader | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Networking; | |
public class TankNetworkConfigurator : NetworkBehaviour | |
{ | |
public bool runsStandalone = true; | |
[SyncVar] | |
public Color RenderersColor; |
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Shader "CustomShaders/BareBoneShader" | |
{ | |
//Properties | |
Properties | |
{ | |
_Color("Main Color", Color) = (1,1,1,1) | |
} | |
//Subshaders | |
SubShader |
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Get Unity: https://store.unity.com/ | |
Android SDK: https://developer.android.com/studio/intro/update.html | |
ConstructVR: https://www.constructvr.io | |
Asset Store: https://www.assetstore.unity3d.com/ |
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# ========================= | |
# Project Specific Ignores | |
# ========================= | |
# ========================= | |
# General Unity Files | |
# ========================= | |
[Ll]ibrary/ |
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# A collection of Python functions to make my life outside the Unity Editor Easier | |
# Author: Arturo Nereu @ArturoNereu | |
# License: Do whatever you want with the code | |
import os | |
def removeMetaFiles(dirName): | |
for root, dirs, files in os.walk(dirName): | |
for name in files: | |
if name.endswith(".meta"): | |
fileToDelete = os.path.join(root, name) |
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using UnityEngine; | |
namespace Complete | |
{ | |
public class CameraControl : MonoBehaviour | |
{ | |
public float m_DampTime = 0.2f; // Approximate time for the camera to refocus. | |
public float m_ScreenEdgeBuffer = 4f; // Space between the top/bottom most target and the screen edge. | |
public float m_MinSize = 6.5f; // The smallest orthographic size the camera can be. | |
public Transform[] m_Targets; // All the targets the camera needs to encompass. |
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NEON DEMO - How To | |
Neon Demo.Unity | |
- Talk about the Timelines. | |
- Turn On and Off the Post Processing Volumes - Maybe turno each effect off and start turning them on and explaining them. | |
- Turn On and Off the Scene Ligthing | |
- Mention roughly, how the scene was constructed | |
* Buoy. | |
* Skybox. | |
* Buildings. |
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{ | |
"registry" : "https://staging-packages.unity.com", | |
"dependencies" : | |
{ | |
"com.unity.render-pipelines.lightweight": "0.1.28", | |
"com.unity.shadergraph" : "0.1.17" | |
} | |
} |
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