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September 27, 2016 00:24
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#Tutorial made by Mayday Parade (xDar1D) | |
from direct.actor.Actor import Actor | |
from pandac.PandaModules import * | |
from direct.task import Task | |
import math | |
from math import pi, sin, cos | |
from direct.showbase.ShowBase import ShowBase | |
from direct.task import Task | |
from direct.interval.IntervalGlobal import Sequence | |
from pandac.PandaModules import Point3 | |
from pandac.PandaModules import * | |
import direct.directbase.DirectStart | |
from panda3d.core import CollisionTraverser,CollisionNode | |
from panda3d.core import CollisionHandlerQueue,CollisionRay | |
from panda3d.core import Filename,AmbientLight,DirectionalLight | |
from panda3d.core import PandaNode,NodePath,Camera,TextNode | |
from panda3d.core import Vec3,Vec4,BitMask32 | |
from direct.gui.OnscreenText import OnscreenText | |
from direct.actor.Actor import Actor | |
from direct.showbase.DirectObject import DirectObject | |
import direct.directbase.DirectStart | |
from panda3d.core import ColorAttrib | |
dog = Actor( | |
#Dog Actor | |
#Head (Don’t change skirt to head even if it’s a boy, only applies to dog toons) | |
{“head”:”phase/models/char/tt_a_chr_dgm_skirt_head_1000.bam”, | |
#Torso | |
#To change the size of the Torso, here are the sizes you can choose from: | |
#Small = “dgs”, Medium = “dgm”, Long/Tall: “dgl” | |
#Replace “dgl” with what size you want. | |
#If you want a boy toon, replace “skirt” with “shorts”. | |
“torso”:“phase/models/char/tt_a_chr_dgl_skirt_torso_1000.bam”, | |
#Legs | |
#To change the size of the legs, repeat the same thing as before: | |
#Short = “dgs”, Medium = “dgm”, Tall = “dgl” | |
#Replace “dgm” with what size you want | |
#If you want a girl toon, you don’t need to change the “shorts” to “skirt, it’s the same thing. | |
“legs”:“phase/models/char/tt_a_chr_dgm_shorts_legs_1000.bam”}, | |
#Animations | |
#Make sure the torso size, and legs are the same as the Actor (Dog) | |
{“torso”:{“neutral”:”phase/models/char/tt_a_chr_dgl_skirt_torso_neutral.bam”}, | |
“legs”:{“neutral”:“phase/models/char/tt_a_chr_dgm_shorts_legs_neutral.bam”}}) | |
#Attach the parts | |
dog.attach(“head”, “torso”, “def_head”) | |
dog.attach(“torso”, “legs”, “joint_hips”) | |
#Loop Animation | |
dog.loop(‘neutral’, ‘torso’) | |
dog.loop(‘neutral’, ‘legs’) | |
#Render | |
dog.reparentTo(render) | |
#Eyelashes (If you want a girl dog add this entire code), if you want a boy dog remove it | |
eyelashes = loader.loadModel (‘phase/models/char/dog-lashes.bam’) | |
eyes = dog.find(‘**/eyes’) | |
eyelashes.find(‘**/closed-long’).removeNode() | |
eyelashes.find(‘**/closed-short’).removeNode() | |
eyelashes.find(‘**/open-long’) | |
eyelashes.find(‘**/open-short’).removeNode() | |
eyelashes.reparentTo(eyes) | |
#Find Parts | |
feet = dog.find(‘**/feet’) #add .removeNode() if you want shoes, if not keep it like it is | |
legs = dog.find(‘**/legs’) | |
neck = dog.find(‘**/neck’) | |
arms = dog.find(‘**/arms’) | |
head = dog.find(‘**/head’) | |
backhead = dog.find(‘**/head-front’) | |
#Set Glove Color | |
hands = dog.find(‘**/hands’).setColor(1, 1, 1, 1) | |
#Load Clothing Textures | |
dog.shirt = loader.loadTexture (“phase/maps/shirt_Cat7_02.jpg”) | |
dog.sleeves = loader.loadTexture (“phase/maps/shirt_sleeveCat7_02.jpg”) | |
dog.shorts = loader.loadTexture (“phase/maps/desat_skirt_7.jpg”) | |
#Set Clothing Textures | |
shirt = dog.find(‘**/torso-top’).setTexture(dog.shirt, 1) | |
sleeves = dog.find(‘**/sleeves’).setTexture(dog.sleeves, 1) | |
shorts = dog.find(‘**/torso-bot’).setTexture(dog.shorts, 1) | |
#If you’d like to change colors for clothing if you use different clothes use something like this for example: | |
#Set Clothing Color | |
# shirt = dog.find(‘**/torso-top’).setColor(0.863281, 0.40625, 0.417969, 1.0) | |
# sleeves = dog.find(‘**/sleeves’).setColor(0.863281, 0.40625, 0.417969, 1.0) | |
# shorts = dog.find(‘**/torso-bot’).setColor(0.863281, 0.40625, 0.417969, 1.0) | |
#Remove Shoes/Boots (If you want shoes, do (remember to remove the #): | |
#shoes = loader.loadTexture (“phase/maps/tt_t_chr_avt_acc_sho_winterBootsBeige.jpg”) | |
#dog.find(‘**/boots_long’) | |
#dog.find(‘**/shoes’).removeNode() | |
#dog.find(‘**/boots_short’).removeNode() | |
#dog.find(‘**/boots_long’).setTexture(shoes, 1) | |
#If you add the shoes, remove the feet so go back up and put “.removeNode()” after the feet so it will be: | |
#feet = dog.find(‘**/feet’).removeNode() | |
#keep this if you want no shoes | |
dog.find(‘**/boots_short’).removeNode() | |
dog.find(‘**/shoes’).removeNode() | |
dog.find(‘**/boots_long’).removeNode() | |
#Toon Color | |
#Here’s the toon colors: | |
#White (1.0, 1.0, 1.0, 1.0) | |
#Peach (0.96875, 0.691406, 0.699219, 1.0) | |
#Bright Red (0.933594, 0.265625, 0.28125, 1.0) | |
#Red (0.863281, 0.40625, 0.417969, 1.0) | |
#Maroon (0.710938, 0.234375, 0.4375, 1.0) | |
#Sienna (0.570312, 0.449219, 0.164062, 1.0) | |
#Brown (0.640625, 0.355469, 0.269531, 1.0) | |
#Tan (0.996094, 0.695312, 0.511719, 1.0) | |
#Coral (0.832031, 0.5, 0.296875, 1.0) | |
#Orange (0.992188, 0.480469, 0.167969, 1.0) | |
#Yellow (0.996094, 0.898438, 0.320312, 1.0) | |
#Cream (0.996094, 0.957031, 0.597656, 1.0) | |
#Citrine (0.855469, 0.933594, 0.492188, 1.0) | |
#Lime Green (0.550781, 0.824219, 0.324219, 1.0) | |
#Sea Green (0.242188, 0.742188, 0.515625, 1.0) | |
#Green (0.304688, 0.96875, 0.402344, 1.0) | |
#Light Blue (0.433594, 0.90625, 0.835938, 1.0) | |
#Aqua (0.347656, 0.820312, 0.953125, 1.0) | |
#Blue (0.191406, 0.5625, 0.773438, 1.0) | |
#Periwinkle (0.558594, 0.589844, 0.875, 1.0) | |
#Royal Blue (0.285156, 0.328125, 0.726562, 1.0) | |
#Slate Blue (0.460938, 0.378906, 0.824219, 1.0) | |
#Purple (0.546875, 0.28125, 0.75, 1.0) | |
#Lavender (0.726562, 0.472656, 0.859375, 1.0) | |
#Pink (0.898438, 0.617188, 0.90625, 1.0) | |
#Gray (0.7, 0.7, 0.8, 1.0) | |
#Black (0.3, 0.3, 0.35, 1.0) | |
#Toon Colors | |
arms.setColor(0.710938, 0.234375, 0.4375, 1.0) | |
legs.setColor(0.710938, 0.234375, 0.4375, 1.0) | |
neck.setColor(0.710938, 0.234375, 0.4375, 1.0) | |
backhead.setColor(0.710938, 0.234375, 0.4375, 1.0) | |
head.setColor(0.710938, 0.234375, 0.4375, 1.0) | |
feet.setColor(0.710938, 0.234375, 0.4375, 1.0) #<—- remove that if you want shoes | |
#Camera | |
base.disableMouse() | |
base.useDrive() | |
base.useTrackball() | |
run() |
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