If you're familiar with APIs like DirectX or vulkan, then this quick intro is for you, shadeup aims to bring the power of those APIs but without as much hassle. It's still a work in progress, but it's usable today.
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Bridging Worlds: Shadeup smoothly connects CPU and GPU code, making it easier for them to work in tandem. You can write a function once and share it between the two without the need to hand-transpile.
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Cleaner Syntax: One of the core principals while designing shadeup was the ability to distil an algorithm to its fundemental parts and keep the boilerplate hidden. With shadeup, you’ll find a more streamlined way to handle uniforms, buffer modifications, and texture drawings. Less clutter, more clarity.