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@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active March 16, 2025 05:51
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
@boocs
boocs / readme.md
Last active December 5, 2024 12:12
Removing red squiggles (Intellisense errors) for Unreal Engine

Removing red squiggles (Intellisense errors) for Unreal Engine

This guide should remove all Intellisense errors from your project. I've recently finished a Udemy series and had no problems fixing any Intellisense errors with this guide.

I've tested this in both Visual Studio 2019 and VSCode (Latest Microsoft C++ plugin). They both work. (Windows 10)

Some other compilers, with their version of Intellisense, may still be helped by some of this info.

Note: VSCode was used with Build Tools for Visual Studio 2019
@shilman
shilman / storybook-react-docgen-typescript.md
Last active February 17, 2025 10:40
Storybook React props handling for Typescript

NOTE: This was written in 2020 and has been superseded by docs at storybook.js.org

Storybook React props handling for Typescript

We've flip-flopped on prop table handling for React components written in Typescript. This document attempts to be a final reference for anybody who's been trying to follow along.

TLDR:

SB6 uses react-docgen-typescript by default. We hope to use react-docgen in SB7. The whole experience led to zero-config in SB6, so it's now a one-line change main.js to switch between the two.

@staltz
staltz / introrx.md
Last active April 6, 2025 09:15
The introduction to Reactive Programming you've been missing
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining