(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
We've flip-flopped on prop table handling for React components written in Typescript. This document attempts to be a final reference for anybody who's been trying to follow along.
TLDR:
SB6 uses react-docgen-typescript
by default. We hope to use react-docgen
in SB7. The whole experience led to zero-config in SB6, so it's now a one-line change main.js
to switch between the two.
This guide should remove all Intellisense errors from your project. I've recently finished a Udemy series and had no problems fixing any Intellisense errors with this guide.
I've tested this in both Visual Studio 2019 and VSCode (Latest Microsoft C++ plugin). They both work. (Windows 10)
Some other compilers, with their version of Intellisense, may still be helped by some of this info.
/////////////////////////////////////////////////////////////////////////////// | |
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader | |
// AUTHOR: Freya Holmér | |
// LICENSE: Use for whatever, commercial or otherwise! | |
// Don't hold me liable for issues though | |
// But pls credit me if it works super well <3 | |
// LIMITATIONS: There's some precision loss beyond 3 decimal places | |
// CONTRIBUTORS: yes please! if you know a more precise way to get | |
// decimal digits then pls lemme know! | |
// GetDecimalSymbolAt() could use some more love/precision |