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//Added animation | |
import UIKit | |
extension CALayer | |
{ | |
func moveToFront() | |
{ | |
if let superLayerUnwrp = self.superlayer | |
{ | |
self.removeFromSuperlayer() | |
superLayerUnwrp.addSublayer(self) | |
} | |
} | |
} | |
@IBDesignable | |
class EA_CircleView: UIView { | |
var shapesLayer = [CAShapeLayer]() | |
var circleLayer = [CAShapeLayer]() | |
@IBInspectable var firstColor: UIColor = UIColor(red: (37.0/255.0), green: (252.0/255), blue: (244.0/255.0), alpha: 1.0) | |
@IBInspectable var secondColor: UIColor = UIColor(red: (171.0/255.0), green: (250.0/255), blue: (81.0/255.0), alpha: 1.0) | |
@IBInspectable var thirdColor: UIColor = UIColor(red: (238.0/255.0), green: (32.0/255), blue: (53.0/255.0), alpha: 1.0) | |
@IBInspectable var galopCircle:CGFloat = 0.0 | |
@IBInspectable var trotCircle:CGFloat = 0.0 | |
@IBInspectable var pasCircle:CGFloat = 0.0 | |
@IBInspectable var circleSize:CGFloat = 20.0 | |
@IBInspectable var radiusArc:CGFloat = 200.0 | |
let π:CGFloat = CGFloat(M_PI) | |
//Draw circle | |
override func drawRect(rect: CGRect) { | |
if CGRectGetWidth(rect) < CGRectGetHeight(rect){ | |
self.radiusArc = (CGRectGetWidth(rect) - self.circleSize) / 2.0 | |
}else{ | |
self.radiusArc = (CGRectGetHeight(rect) - self.circleSize) / 2.0 | |
} | |
self.addCirle(self.radiusArc, color: self.firstColor, value: self.galopCircle + self.trotCircle + self.pasCircle) | |
self.addCirle(self.radiusArc, color: self.secondColor, value: self.trotCircle + self.pasCircle) | |
self.addCirle(self.radiusArc, color: self.thirdColor, value: self.pasCircle) | |
var i = 0 | |
self.shapesLayer.forEach { (shapeLine:CAShapeLayer) -> () in | |
let animation = CABasicAnimation(keyPath: "strokeEnd") | |
let circleAnimation:CAKeyframeAnimation = CAKeyframeAnimation(keyPath: "position") | |
let circle = self.circleLayer[i] | |
layer.addSublayer(circle) | |
circle.moveToFront() | |
animation.duration = EA_DesignHelper.circleViewAnimationDuration | |
animation.toValue = 1 | |
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut) | |
animation.fillMode = kCAFillModeForwards | |
animation.removedOnCompletion = false | |
shapeLine.addAnimation(animation, forKey: nil) | |
circleAnimation.duration = EA_DesignHelper.circleViewAnimationDuration | |
circleAnimation.path = shapeLine.path; | |
circleAnimation.calculationMode = kCAAnimationPaced; | |
circleAnimation.delegate = self; | |
circleAnimation.removedOnCompletion = false | |
circleAnimation.fillMode = kCAFillModeForwards | |
circleAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut) | |
circle.addAnimation(circleAnimation, forKey: "position") | |
i = i + 1 | |
} | |
} | |
func addCirle(arcRadius: CGFloat, color: UIColor, value:CGFloat) { | |
let lineShape = CAShapeLayer() | |
let X = CGRectGetMidX(self.bounds) | |
let Y = CGRectGetMidY(self.bounds) | |
let endAngle = π * 2 * value | |
let path = UIBezierPath(arcCenter: CGPoint(x: X, y: Y), radius: arcRadius, startAngle: 0, endAngle: endAngle, clockwise: true) | |
path.lineWidth = self.circleSize | |
//color.setStroke() | |
lineShape.path = path.CGPath | |
lineShape.lineWidth = self.circleSize | |
lineShape.strokeColor = color.CGColor | |
lineShape.fillColor = UIColor.clearColor().CGColor | |
lineShape.strokeEnd = 0 | |
self.shapesLayer.append(lineShape) | |
layer.addSublayer(lineShape) | |
//path.stroke() | |
//let x: CGFloat = (arcRadius * cos(endAngle) + X) - self.circleSize/2 | |
// let y: CGFloat = arcRadius * sin(endAngle) + Y - self.circleSize/2 | |
let pathMiddle = UIBezierPath(ovalInRect: CGRectMake(0 - self.circleSize/2, 0 - self.circleSize/2, self.circleSize, self.circleSize)).CGPath | |
self.addOval(0.0, path: pathMiddle, strokeStart: 0, strokeEnd: 1.0, strokeColor: color, fillColor: color, shadowRadius: 5.0, shadowOpacity: 0.5, shadowOffsset: CGSizeZero) | |
} | |
func addOval(lineWidth: CGFloat, path: CGPathRef, strokeStart: CGFloat, strokeEnd: CGFloat, strokeColor: UIColor, fillColor: UIColor, shadowRadius: CGFloat, shadowOpacity: Float, shadowOffsset: CGSize) { | |
let arc = CAShapeLayer() | |
arc.lineWidth = lineWidth | |
arc.path = path | |
arc.strokeStart = strokeStart | |
arc.strokeEnd = strokeEnd | |
arc.strokeColor = strokeColor.CGColor | |
arc.fillColor = fillColor.CGColor | |
arc.shadowColor = UIColor.blackColor().CGColor | |
arc.shadowRadius = shadowRadius | |
arc.shadowOpacity = shadowOpacity | |
arc.shadowOffset = shadowOffsset | |
// layer.addSublayer(arc) | |
self.circleLayer.append(arc) | |
} | |
//Sum of the values must be equal to 1 | |
func updateViewWithDatas(galop:CGFloat, trot:CGFloat, pas:CGFloat) | |
{ | |
self.galopCircle = galop | |
self.trotCircle = trot | |
self.pasCircle = pas | |
self.setNeedsDisplay() | |
} | |
} | |
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Need to refactor this