Created
June 9, 2019 21:01
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Handy fungus trigger.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Fungus; | |
public class FungusTrigger : MonoBehaviour { | |
//public Flowchart fc; | |
public bool ready = false; | |
public string ToCall; | |
private bool inProxim; | |
void OnCollisionEnter(UnityEngine.Collision c) { | |
var go = c.gameObject; | |
var player = c.gameObject.transform.parent; | |
inProxim = (go.tag == "playerCollision"); | |
} | |
private void OnCollisionExit(UnityEngine.Collision collision) { | |
inProxim = false; | |
} | |
private void Update() { | |
if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.Return) && inProxim) { | |
Flowchart.BroadcastFungusMessage(ToCall == "" ? "error" : ToCall); | |
} | |
} | |
} |
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ToCall: s1 |
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