$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
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| #!/usr/bin/env zsh | |
| git show-branch -a \ | |
| | grep '\*' \ | |
| | grep -v `git rev-parse --abbrev-ref HEAD` \ | |
| | head -n1 \ | |
| | sed 's/.*\[\(.*\)\].*/\1/' \ | |
| | sed 's/[\^~].*//' | |
| # How it works: |
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| public java.lang.String toString() { | |
| #if ( $members.size() > 0 ) | |
| #set ( $i = 0 ) | |
| return "{\"_class\":\"$classname\", " + | |
| #foreach( $member in $members ) | |
| #set ( $i = $i + 1 ) | |
| #if ( $i == $members.size() ) | |
| #set ( $postfix = "+" ) | |
| #else | |
| #set ( $postfix = "+ "", "" + " ) |
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| import java.io.IOException; | |
| import java.net.URLClassLoader; | |
| import java.nio.file.Files; | |
| import java.nio.file.Paths; | |
| import java.nio.file.Path; | |
| /** | |
| * Example demonstrating a ClassLoader leak. | |
| * | |
| * <p>To see it in action, copy this file to a temp directory somewhere, |
These auto assembly scripts add big endian value types for Cheat Engine, which is useful for games like Breath of the Wild.
- Open Cheat Engine.
- Attach to any process.
- Right-click on the Value Type drop down box.
- Click Define new custom type (Auto Assembler).