Created
July 19, 2017 22:31
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horrible. dont do this
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/** | |
* Decides if the given rectangle contains the given point within it. | |
* | |
* The rectangle is specified by the x-value of the upper-left corner, then the | |
* y-value, then the width, and then the height, in that order. After that, the | |
* point whose containment or non-containment is to be determined is specified. | |
* These values can each be specified either as two separate `number`s or as a | |
* single `V2`, mixing and matching arbitrarily. | |
* | |
* @return {boolean} | |
*/ | |
Rect.contains = function(arg1, arg2, arg3, arg4, arg5, arg6) { | |
"use strict"; | |
let rectX, rectY, width, height, x, y; | |
if (typeof arg1 === "number") { | |
rectX = arg1; | |
rectY = arg2; | |
if (typeof arg3 === "number") { | |
width = arg3; | |
height = arg4; | |
if (typeof arg5 === "number") { | |
x = arg5; | |
y = arg6; | |
} else { | |
x = arg5.x; | |
y = arg5.y; | |
} | |
} else { | |
width = arg3.x; | |
height = arg3.y; | |
if (typeof arg4 === "number") { | |
x = arg4; | |
y = arg5; | |
} else { | |
x = arg4.x; | |
y = arg4.y; | |
} | |
} | |
} else { | |
rectX = arg1.x; | |
rectY = arg1.y; | |
if (typeof arg2 === "number") { | |
width = arg2; | |
height = arg3; | |
if (typeof arg4 === "number") { | |
x = arg4; | |
y = arg5; | |
} else { | |
x = arg4.x; | |
y = arg4.y; | |
} | |
} else { | |
width = arg2.x; | |
height = arg2.y; | |
if (typeof arg3 === "number") { | |
x = arg3; | |
y = arg4; | |
} else { | |
x = arg3.x; | |
y = arg3.y; | |
} | |
} | |
} | |
return x >= rectX && | |
y >= rectY && | |
x <= rectX + width && | |
y <= rectY + height; | |
}; |
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