Last active
April 21, 2021 19:02
-
-
Save AustinEast/2240167ebe2438acc30459ecd3d7022a to your computer and use it in GitHub Desktop.
Simple collision listener implementation for Haxeflixel. Grabbed from the source code of Wet Jet Racing!
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
typedef Listener = | |
{ | |
tag1:String, | |
tag2:String, | |
callback:Dynamic->Dynamic->Void | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import Listener; | |
using Tags; | |
class PlayState extends FlxState | |
{ | |
var objects:FlxGroup; | |
var listeners:Array<Listener> = []; | |
override public function create() | |
{ | |
// .... insert normal create logic here .... | |
objects = new FlxGroup(); | |
add(objects); | |
// Create FlxObjects and add tags to them | |
var jetski = new Jetski(); | |
jetski.add_tag('JetSki'); | |
objects.add(jetski); | |
for (i in 0...900) | |
{ | |
var obstacle = new Obstacle(); | |
obstacle.add_tags('Obstacle'); | |
objects.add(obstacle); | |
} | |
// Initialize your listeners somewhere in your state's `create()` method | |
init_listeners(); | |
} | |
function init_listeners() | |
{ | |
listeners = [ | |
{ | |
tag1: 'JetSki', | |
tag2: 'Ring', | |
callback: (jetski:JetSki, ring:Ring) -> | |
{ | |
jetski.collect_ring(); | |
var p = ring_particles.recycle(FlxSprite, () -> | |
{ | |
var s = new FlxSprite().loadGraphic(AssetPaths.item_boostring_activated__png, true, 26, 58); | |
s.animation.add('play', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], 20, false); | |
s.animation.finishCallback = (name) -> | |
{ | |
s.kill(); | |
}; | |
return s; | |
}); | |
var mid = ring.front.getMidpoint(); | |
p.set_midpoint_position(mid); | |
p.animation.play('play', true); | |
mid.put(); | |
FlxG.sound.play(AssetPaths.collect_ring__wav); | |
ring.kill(); | |
} | |
}, | |
{ | |
tag1: 'JetSki', | |
tag2: 'Fuel', | |
callback: (jetski:JetSki, fuel:Fuel) -> | |
{ | |
collect_fuel(); | |
fuel.animation.play('collected'); | |
fuel.solid = false; | |
} | |
}, | |
{ | |
tag1: 'JetSki', | |
tag2: 'Time', | |
callback: (jetski:JetSki, time:Time) -> | |
{ | |
time_remaining = (time_remaining + 5).min(total_time); | |
time.animation.play('collected'); | |
FlxG.sound.play(AssetPaths.collect_time__wav); | |
time.solid = false; | |
} | |
}, | |
{ | |
tag1: 'JetSki', | |
tag2: 'Obstacle', | |
callback: (jetski:JetSki, obstacle:Entity) -> | |
{ | |
if (!FlxFlicker.isFlickering(jetski)) | |
{ | |
FlxObject.separate(jetski, obstacle); | |
if (jetski.touching == RIGHT) | |
{ | |
jetski.velocity.x = -30; | |
FlxFlicker.flicker(jetski, 3); | |
drop_fuel(); | |
} | |
} | |
} | |
}]; | |
} | |
override public function update(elapsed:Float) | |
{ | |
// .... insert normal update logic here .... | |
// Collide all of your game objects at once, so only 1 quadtree needs to be built | |
// This can lead to large performance improvements in many scenarios | |
FlxG.overlap(objects, null, (obj1:FlxObject, obj2:FlxObject) -> | |
{ | |
for (listener in listeners) | |
{ | |
if (obj1.has_tag(listener.tag1) && obj2.has_tag(listener.tag2)) | |
listener.callback(obj1, obj2); | |
else if (obj2.has_tag(listener.tag1) && obj1.has_tag(listener.tag2)) | |
listener.callback(obj2, obj1); | |
} | |
}); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment