A Pen by Austin Zhu on CodePen.
Created
June 17, 2022 16:48
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Tic Tac Toe
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<div id="errors" style=" | |
background: #c00; | |
color: #fff; | |
display: none; | |
margin: -20px -20px 20px; | |
padding: 20px; | |
white-space: pre-wrap; | |
"></div> | |
<div id="root"></div> | |
<script> | |
window.addEventListener('mousedown', function(e) { | |
document.body.classList.add('mouse-navigation'); | |
document.body.classList.remove('kbd-navigation'); | |
}); | |
window.addEventListener('keydown', function(e) { | |
if (e.keyCode === 9) { | |
document.body.classList.add('kbd-navigation'); | |
document.body.classList.remove('mouse-navigation'); | |
} | |
}); | |
window.addEventListener('click', function(e) { | |
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') { | |
e.preventDefault(); | |
} | |
}); | |
window.onerror = function(message, source, line, col, error) { | |
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')'; | |
errors.textContent += text + '\n'; | |
errors.style.display = ''; | |
}; | |
console.error = (function(old) { | |
return function error() { | |
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n'; | |
errors.style.display = ''; | |
old.apply(this, arguments); | |
} | |
})(console.error); | |
</script> |
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function Square (props) { | |
return ( | |
<button | |
className="square" | |
onClick={props.onClick}> | |
{props.value} | |
</button> | |
); | |
} | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)}/>; | |
} | |
render() { | |
return ( | |
<div> | |
<div className="status">{status}</div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
const getBoard = (history, i) => { | |
squares = Array(9).fill(null); | |
for (let j = 0; j < i; j++) { | |
squares[history[j]] = (j % 2 === 0) ? 'X' : 'O'; | |
} | |
return squares; | |
}; | |
class Game extends React.Component { | |
constructor(props){ | |
super(props); | |
this.history = []; | |
this.state = { | |
currentStep: 0, | |
}; | |
} | |
handleClick(i) { | |
const history = this.history; | |
const squares = getBoard(history, i); | |
if (calculateWinner(squares) || squares[i]) { | |
this.setState({currentStep: history.length}); | |
return; | |
} | |
squares[i] = (history.length % 2 === 0) ? 'X' : 'O'; | |
this.history.push(i); | |
this.setState({currentStep: this.history.length}); | |
} | |
jumpTo(i) { | |
this.setState({currentStep: i}); | |
} | |
render() { | |
const latestMove = this.history.length - 1; | |
const boardAtMove = getBoard(this.history, this.state.currentStep); | |
const winner = calculateWinner(getBoard(this.history, latestMove)); | |
const moves = this.history.map((position, move) => { | |
const desc = move ? `Go to move #${move} (${position % 3}, ${Math.floor(position/3)})` : 'Go to game start'; | |
const text = this.state.currentStep === move ? <b>{desc}</b> : desc; | |
return ( | |
<li key={move}> | |
<button onClick={() => this.jumpTo(move)}> | |
{text} | |
</button> | |
</li> | |
); | |
}); | |
let status; | |
if (winner) { | |
status = `Winner: ${winner}`; | |
} else { | |
if (this.history.length === 9) { | |
status = "It's a draw"; | |
} else { | |
status = `Next player: ${((latestMove + 1) % 2 === 0) ? 'X' : 'O'}`; | |
} | |
} | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
squares={boardAtMove} | |
onClick={(i) => this.handleClick(i)} | |
/> | |
</div> | |
<div className="game-info"> | |
<div>{status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
const root = ReactDOM.createRoot(document.getElementById("root")); | |
root.render(<Game />); |
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<script src="https://unpkg.com/react/umd/react.development.js"></script> | |
<script src="https://unpkg.com/react-dom/umd/react-dom.development.js"></script> |
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body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
.game-info { | |
margin-left: 20px; | |
} |
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