Created
April 21, 2024 21:02
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class MatrixRotate { | |
static function main() { | |
final w = 3; | |
final h = 2; | |
final m = [ | |
1, 0, 2, | |
0, 3, 4 | |
]; | |
p(r90(m, w, h), h, w); | |
p(r180(m, w, h), w, h); | |
p(r270(m, w, h), h, w); | |
} | |
static function r90(m:Array<Int>, w:Int, h:Int):Array<Int> { | |
final r = []; | |
var d = h; | |
for (y in 0...h) { | |
d--; | |
final offset = y * w; | |
for (x in 0...w) | |
r[d + x * h] = m[offset + x]; | |
} | |
return r; | |
} | |
static function r180(m:Array<Int>, w:Int, h:Int):Array<Int> { | |
final s = w * h; | |
final r = []; | |
for (i => v in m) | |
r[s - 1 - i] = v; | |
return r; | |
} | |
static function r270(m:Array<Int>, w:Int, h:Int):Array<Int> { | |
final s = w * h; | |
final r = []; | |
for (y in 0...h) { | |
final sourceOffset = y * w; | |
final destOffset = s - h + y; | |
for (x in 0...w) { | |
r[destOffset - x * h] = m[sourceOffset + x]; | |
} | |
} | |
return r; | |
} | |
static function p(m:Array<Int>, w:Int, h:Int):Void { | |
trace('------------------'); | |
for (y in 0...h) { | |
trace([for (x in 0...w) m[y * w + x]].join(' ')); | |
} | |
} | |
} |
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