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Old film shader for godot
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shader_type canvas_item; | |
//original author : Wagner https://github.com/spite/Wagner/blob/master/fragment-shaders/old-video-fs.glsl | |
//original shader in godot2: airvikar https://www.youtube.com/watch?v=KlyTvUE2WJI | |
//translation from godot2 to godot3 : axeltherabbit https://gist.github.com/Axeltherabbit/f8075aba20096fd2f5b5206d97b9fc8c | |
float randi(vec2 co){return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);} | |
float rand(float c){return randi(vec2(c,1.0));} | |
float randomLine(float seed, vec2 uv){ | |
float b= 0.01*rand(seed); | |
float a= rand(seed+1.0); | |
float c = rand(seed+2.0)-0.5; | |
float mu = rand(seed+3.0); | |
float l = 1.0; | |
if (mu > 0.2) {l = pow(abs(a * uv.x + b * uv.y + c),1.0/8.0);} | |
else {l = 2.0-pow(abs(a * uv.x + b * uv.y + c),1.0/8.0);} | |
return mix(0.5,1.0,l);} | |
float randomBlotch(float seed, vec2 uv){ | |
float x = rand(seed); | |
float y = rand(seed+1.0); | |
float s = 0.01 * rand(seed+2.0); | |
vec2 p =vec2(x,y) - uv; | |
float a = atan(p.y/p.x); | |
float v = 1.0; | |
float ss = s*s* (sin(6.2831*a*x)*0.1+1.0); | |
if (dot(p,p) < ss) {v=0.2;} | |
else {v = pow(dot(p,p)-ss, 1.0/16.0);} | |
return mix(0.3 + 0.2 * (1.0-(s/0.02)),1.0,v); } | |
void fragment(){ | |
vec2 uv = UV; | |
float t = float(TIME*15.0); | |
vec2 suv = uv+0.002*vec2(rand(t),rand(t+23.0)); | |
//oldcode image = tex(TEXTURE, suv.xy).xyz; | |
vec3 image = texture(TEXTURE, vec2(suv.x/1024.0, suv.y/600.0)).rgb; | |
float luma = dot(vec3(0.2126,0.7152,0.0722), image); | |
vec3 oldImage = luma * vec3(0.7,0.7,0.7); | |
float vI = 16.0 * (uv.x * (1.0-uv.x)* uv.y*(1.0-uv.y)); | |
vI *= mix(0.7,1.0, rand(t+0.5)); | |
vI += 1.0 + 0.4* rand(t+8.0); | |
vI *= pow(16.0 * uv.x * (1.0-uv.x)* uv.y*(1.0-uv.y), 0.4); | |
float l = (8.0 * rand(t+7.0)); | |
for (float i = 0.0; i < 8.0 ; i++) { | |
if (i<l) {vI *= randomLine(t+6.0+17.0* i, uv);}} | |
float s = ( max(8.0 * rand(t+18.0)-2.0,0.0)); | |
for (float i = 0.0; i < 6.0 ; i++) { | |
if (i < s) {vI *= randomBlotch(t+6.0+19.0*i, uv);}} | |
COLOR.rgb = oldImage*vI; | |
COLOR *= (1.0+(randi(uv+vec2(t*0.01))-0.2)*0.45); | |
} |
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