Created
January 20, 2012 04:03
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Bitmap To texture
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public unsafe static void BitmapToTexture(Bitmap bitmap, Texture texture) | |
{ | |
var bmp = bitmap.Clone(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.PixelFormat.Format32bppArgb); | |
var bitmapData = bmp.LockBits( | |
new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), | |
ImageLockMode.ReadOnly, | |
bmp.PixelFormat); | |
HardwarePixelBuffer buffer = texture.GetBuffer(); | |
buffer.Lock(Axiom.Graphics.BufferLocking.Discard); | |
PixelBox pixelBox = buffer.CurrentLock; | |
UInt32* texData = (UInt32*)pixelBox.Data; | |
UInt32* mapData = (UInt32*)bitmapData.Scan0; | |
var height = Math.Min(pixelBox.Height, bmp.Height); | |
var width = Math.Min(pixelBox.Width, bmp.Width); | |
for (var y = 0; y < height; ++y) | |
for (var x = 0; x < width; ++x) | |
texData[pixelBox.RowPitch * y + x] = mapData[bitmapData.Stride / 4 * y + x]; | |
buffer.Unlock(); | |
bmp.UnlockBits(bitmapData); | |
} |
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