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#include <iostream> | |
#include <map> | |
#include <functional> | |
#include <memory> | |
using namespace std; | |
template <class T> | |
class IPluggable { | |
public: | |
IPluggable() {}; | |
virtual T& on(string evt, function<void(T&)> handler) = 0; | |
virtual T& notify() = 0; | |
virtual T& beNotified(string evt) = 0; | |
protected: | |
map<string, function<void(T&)>> handlers; | |
~IPluggable() {} | |
}; | |
class Engine : public IPluggable<Engine> { | |
public: | |
Engine() {}; | |
Engine& on(string evt, function<void(Engine&)> handler) { | |
cout << "Adding handlers" << endl; | |
this->handlers[evt] = handler; | |
return (*this); | |
} | |
Engine& notify() { | |
cout << "broadcasting" << endl; | |
return (*this); | |
} | |
Engine& beNotified(string evt) { | |
this->handlers[evt](*this); | |
return (*this); | |
} | |
Engine& func1(Engine e) { | |
e.func2(); | |
cout << "func1 -> WTF ? " << endl; | |
return (*this); | |
} | |
Engine& func2() { | |
return (*this); | |
} | |
Engine& func3() { | |
return (*this); | |
} | |
}; | |
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