Created
December 20, 2018 06:20
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{ | |
GEAR_ITEM_DATA: | |
{ | |
level: 1, //Level of the Weapon | |
prefix: | |
{ | |
baseAffix: \"Life Stealing\", //Sets the base of the name, will see what is all available | |
percents: | |
{ | |
\"0\": 42, | |
size: 1 | |
} | |
}, | |
suffix: | |
{ | |
baseAffix: \"Of Critical Hits\", //Sets the suffix of the item, will see what is all available | |
percents: | |
{ | |
\"0\": 47, | |
size: 1 | |
} | |
}, | |
primaryStats: | |
{ | |
Mods: | |
{ | |
\"0\": | |
{ | |
baseModName: \"DamageFlat\", | |
type: 0, | |
percent: 52 //100 is 12 Not quite sure how the scaling all works, 52 equal 8 | |
}, | |
size: 1 //Don't Touch, Not Quite what is does yet | |
} | |
}, | |
gearTypeStats: //Not sure yet will require testing | |
{ | |
geartypeGUID: \"Sword\", For all weapons but Axes must be Sword | |
percents: | |
{ | |
\"0\": 19, | |
\"1\": 14, | |
size: 2 | |
} | |
}, | |
Rarity: 0, //Must match rarity at the end. 0 = Common, 1 = Uncommon, 2 = Rare, 3 = Epic, 4 = Legendary, 5 = Mythicial | |
gearTypeName: \"Sword\", | |
secondaryStats: | |
{ | |
Mods: | |
{ | |
\"0\": | |
{ | |
baseModName: \"CriticalHitFlat\", | |
type: 0, | |
percent: 44 /100 is 10, seems to every 10 is a +1, rounding up. | |
}, | |
size: 1 //Don't Touch, Not Quite what is does yet | |
} | |
} | |
}, rarity: 0 //Must match rarity above. | |
} |
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