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Battlefield 4 console options
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# ----------------------------------------------------------------------- | |
# BATTLEFIELD 4 | |
# BETLOG - 2022-12-30 transcribed from console | |
GameTime.MaxVariableFps | |
# | |
NetworkPerfOverlay.Enable | |
# | |
NetworkPerfOverlay.DrawGraph | |
# | |
NetworkPerfOverlay.DrawNetworkDelayGraph | |
# | |
NetworkPerfOverlay.DrawNetworkVariationGraph | |
# | |
NetworkPerfOverlay.DrawPacketLossGraph | |
# | |
NetworkPerfOverlay.DrawFreqGraph | |
# | |
NetworkPerfOverlay.DrawDownStreamGraph | |
# | |
NetworkPerfOverlay.DrawProjectileGraph | |
# | |
NetworkPerfOverlay.DrawServerFps | |
# | |
NetworkPerfOverlay.DrawBehindServerTime | |
# | |
NetworkPerfOverlay.DrawReceiveRateGraph | |
# | |
NetworkPerfOverlay.LegendDisplayFormat | |
# | |
NetworkPerfOverlay.GraphPos | |
# (vector) | |
# | |
PerfOverlay.Enable | |
# | |
PerfOverlay.DrawGraph | |
# | |
PerfOverlay.DrawGraphMethod | |
# | |
PerfOverlay.DrawCpuGraph | |
# | |
PerfOverlay.DrawGpuGraph | |
# | |
PerfOverlay.DrawFrameGraph | |
# | |
PerfOverlay.DrawFps | |
# | |
PerfOverlay.DrawFpsMethod | |
# | |
PerfOverlay.DrawFcat | |
# | |
PerfOverlay.FcatWidth | |
# | |
PerfOverlay.LegendDisplayFormat | |
# | |
PerfOverlay.FpsTimePeriod | |
# | |
PerfOverlay.FrameFileLogEnable | |
# | |
PerfOverlay.GraphPos | |
# | |
PostProcess.DofMethod | |
# | |
PostProcess.BlurMethod | |
# | |
PostProcess.DynamicAOEnable | |
# | |
PostProcess.DynamicAOMethod | |
# | |
PostProcess.HbaoBilateralBlurCSEnable | |
# | |
Render.DrawScreenInfo | |
# | |
Render.ResolutionScale | |
# | |
Render.VSyncFlashTestEnable | |
# | |
Render.OutputBrightnessTestEnable | |
# | |
RenderDevice.Dx11Enable | |
# | |
RenderDevice.Dx11Dot1Enable | |
# | |
RenderDevice.Dx11Dot1RuntimeEnable | |
# | |
RenderDevice.DxDiagDriverDetectionEnable | |
# | |
RenderDevice.VSyncEnable | |
# | |
RenderDevice.TripleBufferingEnable | |
# | |
RenderDevice.RenderAheadLimit | |
# | |
RenderDevice.StereoConvergenceScale | |
# | |
RenderDevice.StereoSeparationScale | |
# | |
RenderDevice.StereoSoldierZoomConvergenceScale | |
# | |
ScreenShot.Render | |
# | |
Screenshot.Format | |
# | |
Thread.ProcessorCount | |
# | |
Thread.MaxProcessorCount | |
# | |
Thread.MinFreeProcessorCount | |
# | |
Thread.JobThreadPriority | |
# | |
UI.DrawEnable | |
# | |
Window.PosX | |
# | |
Window.PosY | |
# | |
Window.Width | |
# | |
Window.Height | |
# | |
WorldRender.TransparencyShadowmapsEnable | |
# | |
WorldRender.MotionBlurEnable | |
# | |
WorldRender.MotionBlurRadialBlurMax | |
# | |
WorldRender.MotionBlurQuality | |
# | |
WorldRender.MotionBlurMaxSampleCount | |
# | |
WorldRender.SpotlightShadowmapEnable | |
# | |
WorldRender.SpotlightShadowmapResolution | |
# | |
WorldRender.LightTileCsPathEnable | |
# | |
WorldRender.PlanarReflectionEnable | |
# | |
# ----------------------------------------------------------------------- |
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