Last active
June 14, 2020 08:09
-
-
Save BGMP/8e7e9af9654e0d7119290e3fb5869d46 to your computer and use it in GitHub Desktop.
BungeeCoord TextComponent Wrapper
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import com.google.common.collect.ImmutableList; | |
import java.util.ArrayList; | |
import java.util.Arrays; | |
import java.util.List; | |
import net.md_5.bungee.api.ChatColor; | |
import net.md_5.bungee.api.chat.BaseComponent; | |
import net.md_5.bungee.api.chat.ClickEvent; | |
import net.md_5.bungee.api.chat.ComponentBuilder; | |
import net.md_5.bungee.api.chat.HoverEvent; | |
import net.md_5.bungee.api.chat.TextComponent; | |
import net.md_5.bungee.api.connection.ProxiedPlayer; | |
/** | |
* A class to wrap up the main functionality of BungeeCord's {@link TextComponent}s You can build | |
* and stylise components, while also being able to add Click & Hover events with no weird side-effects. | |
* | |
* Check out {@link Example} to see the usage in practice. | |
*/ | |
public class FlashComponent { | |
private TextComponent init; | |
private List<BaseComponent> queue = new ArrayList<>(); | |
public FlashComponent() { | |
this.init = new TextComponent(); | |
queue.add(init); | |
} | |
public FlashComponent(String initialText) { | |
this.init = new TextComponent(initialText); | |
queue.add(init); | |
} | |
public FlashComponent(TextComponent initialText) { | |
this.init = initialText; | |
queue.add(init); | |
} | |
public ImmutableList<BaseComponent> getQueue() { | |
return ImmutableList.copyOf(queue); | |
} | |
public FlashComponent color(ChatColor color) { | |
getHeadFlash().setColor(color); | |
return this; | |
} | |
public FlashComponent bold(boolean bold) { | |
getHeadFlash().setBold(bold); | |
return this; | |
} | |
public FlashComponent italic(boolean italic) { | |
getHeadFlash().setItalic(italic); | |
return this; | |
} | |
public FlashComponent strike(boolean strike) { | |
getHeadFlash().setStrikethrough(strike); | |
return this; | |
} | |
public FlashComponent magic(boolean magic) { | |
getHeadFlash().setObfuscated(magic); | |
return this; | |
} | |
public FlashComponent underline(boolean underline) { | |
getHeadFlash().setUnderlined(underline); | |
return this; | |
} | |
public FlashComponent hoverText(String text) { | |
getHeadFlash() | |
.setHoverEvent( | |
new HoverEvent(HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(text).create())); | |
return this; | |
} | |
public FlashComponent hoverText(BaseComponent... component) { | |
getHeadFlash().setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, component)); | |
return this; | |
} | |
public FlashComponent clickCommand(String command) { | |
getHeadFlash().setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/" + command)); | |
return this; | |
} | |
public FlashComponent append(FlashComponent flashComponent) { | |
queue.addAll(flashComponent.getQueue()); | |
return this; | |
} | |
public FlashComponent append(BaseComponent... baseComponents) { | |
queue.addAll(Arrays.asList(baseComponents)); | |
return this; | |
} | |
public FlashComponent append(String string) { | |
queue.add(new TextComponent(string)); | |
return this; | |
} | |
public FlashComponent append(TextComponent textComponent) { | |
queue.add(textComponent); | |
return this; | |
} | |
public BaseComponent[] build() { | |
ComponentBuilder componentBuilder = new ComponentBuilder(); | |
for (BaseComponent baseComponent : queue) componentBuilder.append(baseComponent, ComponentBuilder.FormatRetention.NONE); | |
return componentBuilder.create(); | |
} | |
private BaseComponent getHeadFlash() { | |
return queue.get(queue.size() - 1); | |
} | |
private class Example { | |
/** | |
* Would send a greeting message to the player. | |
*/ | |
public void greet(ProxiedPlayer player) { | |
player.sendMessage( | |
new FlashComponent("boop") | |
.color(ChatColor.RED) | |
.append("different Text") | |
.color(ChatColor.GREEN) | |
.clickCommand("gamemode 1") | |
.append("new string") | |
.color(ChatColor.YELLOW) | |
.bold(true) | |
.build()); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
bred