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August 24, 2019 23:02
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Useful when developing Garry's Mod TTT addons. Allows anyone to force their TTT role.
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-- Adds a console command "forcerole" | |
-- forcerole traitor your_name | |
-- forcerole detective your_name | |
-- forcerole innocent your_name | |
if CLIENT then | |
local function AutoComplete(cmd, stringargs) | |
local args = string.Split(stringargs, " ") | |
local suggestions = {} | |
local role = args[2] | |
if #args == 2 or (role ~= "traitor" and role ~= "detective" and role ~= "innocent") then | |
table.insert(suggestions, cmd .. " traitor") | |
table.insert(suggestions, cmd .. " detective") | |
table.insert(suggestions, cmd .. " innocent") | |
return suggestions | |
end | |
local targetPlayer = args[3] | |
for k, v in pairs(player.GetAll()) do | |
local nick = v:Nick() | |
if string.find(string.lower(nick), targetPlayer) then | |
table.insert(suggestions, cmd .. " " .. role .. " \"" .. nick .. "\"") | |
end | |
end | |
return suggestions | |
end | |
concommand.Add("forcerole", function(ply, cmd, args) | |
local targetRole = args[1] | |
local targetPlayerName = args[2] | |
local targetPlayer = nil | |
for k, v in pairs(player.GetAll()) do | |
if (v:Nick() == targetPlayerName) then | |
targetPlayer = v | |
break | |
end | |
end | |
if IsValid(targetPlayer) == false then return end | |
net.Start("tttforcerole") | |
net.WriteEntity(targetPlayer) | |
net.WriteString(targetRole) | |
net.SendToServer() | |
end, AutoComplete) | |
end | |
if SERVER then | |
local creditsConVar = GetConVar("ttt_credits_starting") | |
util.AddNetworkString("tttforcerole") | |
net.Receive("tttforcerole", function(len, ply) | |
local target_ply = net.ReadEntity() | |
local target_role = net.ReadString() | |
local starting_credits = creditsConVar:GetInt() | |
local role | |
local role_string | |
local role_credits | |
if target_role == "traitor" or target_role == "t" then | |
role, role_string, role_credits = ROLE_TRAITOR, "traitor", starting_credits | |
end | |
if target_role == "detective" or target_role == "d" then | |
role, role_string, role_credits = ROLE_DETECTIVE, "detective", starting_credits | |
end | |
if target_role == "innocent" or target_role == "i" then | |
role, role_string, role_credits = ROLE_INNOCENT, "innocent", 0 | |
end | |
local current_role = target_ply:GetRole() | |
if GetRoundState() == 1 or GetRoundState() == 2 then | |
ply:ChatPrint("The round has not begun!") | |
elseif role == nil then | |
ply:ChatPrint("Invalid role :\"" .. target_role .. "\" specified") | |
elseif not target_ply:Alive() then | |
ply:ChatPrint(target_ply:Nick() .. " is dead!") | |
elseif current_role == role then | |
ply:ChatPrint(target_ply:Nick() .. " is already " .. role_string) | |
else | |
target_ply:ResetEquipment() | |
RemoveLoadoutWeapons(target_ply) | |
RemoveBoughtWeapons(target_ply) | |
target_ply:SetRole(role) | |
target_ply:SetCredits(role_credits) | |
SendFullStateUpdate() | |
GiveLoadoutItems(target_ply) | |
GiveLoadoutWeapons(target_ply) | |
end | |
target_ply:ChatPrint("Your role is now '" .. role_string .. "'") | |
if (target_ply ~= ply) then | |
ply:ChatPrint("Set " .. target_ply:Nick() .. "'s role to " .. role_string) | |
end | |
end) | |
end |
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