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void StructureFeature::createBlueprints(Dimension &dimension, ChunkPos &chunkPos, BiomeSource &biomeSource) | |
{ | |
std::vector<ChunkPos> chunkPositions; | |
std::lock_guard<SpinLock> lock1(this->spinLock); | |
uint chunkX = chunkPos->x - this->bounding_size; | |
while ((int)chunkX <= chunkPos->x + this->bounding_size)) { | |
uint chunkY = chunkPos->y - this->bounding_size; | |
while ((int)chunkY <= chunkPos->y + this->bounding_size) { | |
ChunkPos newChunkPos((ulong)chunkX,(ulong)chunkY); | |
if (this->starting_positions.count() == 0) { | |
this->starting_positions.insert(newChunkPos); | |
chunkPositions.push_back(newChunkPos); | |
} | |
chunkY++; | |
} | |
chunkX++; | |
} | |
// lock1 dies | |
if (!chunkPositions.empty()) { | |
if (*((std::atomic<int> *)this + 0x138)++ == 1) { | |
std::lock_guard<std::mutex> lock2(this->mutex); | |
*((std::atomic<bool> *)(this + 0x13c)) = false; | |
// lock2 dies | |
} | |
Level level = dimension->getLevel(); | |
uint seed = level->getSeed(); | |
auto it = chunkPositions.begin(); | |
auto end = chunkPositions.end(); | |
while (it != end) { | |
ChunkPos chPos = *it; | |
uint random_seed = chPos->x * this->x_multiplier + chPos->y * this->y_multiplier ^ seed; | |
Random feature_random(random_seed); | |
this->addFeature(dimension, feature_random); | |
++it; | |
} | |
if (*((std::atomic<int> *)this + 0x138)-- < 1) { | |
std::lock_guard<std::mutex> lock3(this->mutex); | |
*((std::atomic<bool> *)this + 0x13c) = true; | |
this->condition_variable->notifiy_all(); | |
// lock3 dies | |
} | |
} | |
std::vector<ChunkPos, std::allocator<ChunkPos> >::~vector()(chunkPositions); | |
return; | |
} |
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