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#include <iostream>
#include <cstdlib>
template <typename T>
void quicksort(T *eleje, T *vege) {
if (eleje == vege)
return;
T *kisebb = new T[vege - eleje];
T *nagyobb = new T[vege - eleje];
int kisebbIndex = 0;
# Setup
# Set first cell to 255 for easy return
-
# Read in program until exclamation mark
# Each instruction consists of a marker and a char
---------------------------------
[
+++++++++++++++++++++++++++++++++
#include <iostream>
#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
#define X ;
#define Y class
#define Z {
#define R : public A {
#define Xpublic:
#define Xprivate:
#define HXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX };
#include <cstdint>
#include <memory.h>
#include <cstdio>
#include <ctime>
#include <thread>
#include <vector>
#include <mutex>
#include <chrono>
#define RANDOM_MULTIPLIER 0x5DEECE66DULL
#include <cstdint>
#include <memory.h>
#include <cstdio>
#include <ctime>
#include <thread>
#include <vector>
#include <mutex>
#include <chrono>
#include <string>
#include <cstdint>
#include <memory.h>
#include <cstdio>
#include <ctime>
#include <thread>
#include <vector>
#include <mutex>
#include <chrono>
#include <string>
#include <cstdint>
#include <memory.h>
#include <cstdio>
#include <ctime>
#include <thread>
#include <vector>
#include <mutex>
#include <chrono>
#include <string>
/* public: __cdecl StrongholdStart::StrongholdStart(class Dimension & __ptr64,class Random &
__ptr64,int,int) __ptr64 */
void __thiscall
StrongholdStart(StrongholdStart *this,Dimension *param_1,Random *param_2,int param_3,int param_4)
{
longlong **pplVar1;
longlong lVar2;
void StructureFeature::createBlueprints(Dimension &dimension, ChunkPos &chunkPos, BiomeSource &biomeSource)
{
std::vector<ChunkPos> chunkPositions;
std::lock_guard<SpinLock> lock1(this->spinLock);
uint chunkX = chunkPos->x - this->bounding_size;
while ((int)chunkX <= chunkPos->x + this->bounding_size)) {
uint chunkY = chunkPos->y - this->bounding_size;
while ((int)chunkY <= chunkPos->y + this->bounding_size) {
void StructureFeature::addFeature(Dimension &dimension, Random &random, ChunkPos &chunkPos, BiomeSource &biomeSource) {
code *pcVar1;
bool uVar5;
undefined8 extraout_RDX;
unique_ptr<StructureStart> structureStart;
nextInt();
std::shared_lock lock1;
// lock1 dies