Created
October 3, 2019 11:35
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VS Editor Config for Unity
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#Resharper | |
resharper_unassigned_field_compiler_highlighting=false | |
resharper_field_can_be_made_read_only_global_highlighting=false | |
resharper_field_can_be_made_read_only_local_highlighting=false | |
resharper_unused_field_compiler_highlighting=false | |
resharper_unused_member_global_highlighting=false | |
resharper_unused_member_local_highlighting=false | |
[*.cs] | |
# IDE0044: Add readonly modifier | |
dotnet_style_readonly_field = false:suggestion | |
# IDE0051: Remove unused private members | |
dotnet_diagnostic.IDE0051.severity = none |
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// This file is used by Code Analysis to maintain SuppressMessage | |
// attributes that are applied to this project. | |
// Project-level suppressions either have no target or are given | |
// a specific target and scoped to a namespace, type, member, etc. | |
[assembly: System.Diagnostics.CodeAnalysis.SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "<Pending>", Scope = "member", Target = "~F:Assets.SharedObject.Message.TextMesh")] |
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