Created
November 4, 2019 23:19
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THREE.js move camera along path with lookAt target
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var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 50, window.innerWidth/window.innerHeight, 0.1, 1000 ); | |
camera.up = new THREE.Vector3(0,0,1); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
var geometry = new THREE.BoxGeometry( 1, 1, 1 ); | |
var material = new THREE.MeshBasicMaterial( { color: 0x005E99 } ); | |
var cube = new THREE.Mesh( geometry, material ); | |
cube.position.set(1,10,1); | |
scene.add( cube ); | |
camera.position.z = 30; | |
var curve = new THREE.CubicBezierCurve3( | |
new THREE.Vector3( -10, 0, 0 ), | |
new THREE.Vector3( -5, -15, 0 ), | |
new THREE.Vector3( 20, 15, 0 ), | |
new THREE.Vector3( 10, 0, 0 ) | |
); | |
var points = curve.getPoints( 50 ); | |
var geometry = new THREE.BufferGeometry().setFromPoints( points ); | |
var material = new THREE.LineBasicMaterial( { color : 0xffffff } ); | |
// Create the final object to add to the scene | |
var curveObject = new THREE.Line( geometry, material ); | |
scene.add(curveObject); | |
var clock = new THREE.Clock() | |
clock.start() | |
var speed = 0.5 | |
var pathTarget = new THREE.Vector3(0,0,0) | |
var render = function () { | |
curve.getPoint((clock.getElapsedTime() * speed) % 1.0, pathTarget) | |
// cube.position.copy(pathTarget) | |
camera.position.copy(pathTarget) | |
camera.lookAt(cube.position) | |
requestAnimationFrame( render ); | |
// cube.rotation.x += 0.1; | |
// cube.rotation.y += 0.1; | |
renderer.render(scene, camera); | |
}; | |
render(); |
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