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sudoku solver haskell implementation
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{- SUDOKU SOLVER -} | |
module Sudoku | |
( | |
solve | |
) where | |
import Data.List | |
board = [ [5,1,7,6,0,0,0,3,4] | |
, [2,8,9,0,0,4,0,0,0] | |
, [3,4,6,2,0,5,0,9,0] | |
, [6,0,2,0,0,0,0,1,0] | |
, [0,3,8,0,0,6,0,4,7] | |
, [0,0,0,0,0,0,0,0,0] | |
, [0,9,0,0,0,0,0,7,8] | |
, [7,0,3,4,0,0,5,6,0] | |
, [0,0,0,0,0,0,0,0,0] | |
] | |
type Colx = Int | |
type Rowx = Int | |
type Posx = Int | |
type Board = [[Integer]] | |
getCol :: Board -> Colx -> [Integer] | |
getCol board colx = map (!! colx) board | |
getRow :: Board -> Rowx -> [Integer] | |
getRow board rowx = board !! rowx | |
getRange :: Posx -> [Posx] | |
getRange pos | |
| pos < 3 = [0,1,2] | |
| pos < 6 = [3,4,5] | |
| pos < 9 = [6,7,8] | |
getBox :: Board -> Colx -> Rowx -> [Integer] | |
getBox board colx rowx = concat [map (row !!) colRange | row <- rows] | |
where | |
rowRange = getRange rowx | |
colRange = getRange colx | |
rows = map (board !!) rowRange | |
-- Find possible values [1..9] on a board | |
-- at given position (colx,rowx) | |
possible :: Board -> Colx -> Rowx -> [Integer] | |
possible board colx rowx = | |
let col = getCol board colx | |
row = getRow board rowx | |
box = getBox board colx rowx | |
taken = nub $ filter (/= 0) $ col ++ row ++ box | |
in [x | x <- [1..9], x `notElem` taken] | |
-- Find possible values [1..9] on a board | |
-- at all unfilled position (==0) | |
allPossible :: Board -> [(Colx, Rowx, [Integer])] | |
allPossible board = [(colx, rowx, possible board colx rowx) | |
| colx <- [0..8] | |
, rowx <- [0..8] | |
, board !! rowx !! colx == 0] | |
-- Find all position on board where there is only one | |
-- exact possible value [1..9] | |
onePossible :: Board -> [(Colx, Rowx, [Integer])] | |
onePossible board = filter (\(_,_,options) -> length options == 1) | |
$ allPossible board | |
-- True if board is already solved | |
isSolved :: Board -> Bool | |
isSolved = not . any (==0) . concat | |
-- Solve Sudoku board | |
solve :: Board -> Board | |
solve board = if isSolved board | |
then board | |
else solve $ foldl (\board (c,r,[x]) -> update board c r x) board $ onePossible board | |
-- Update element of board at given position (colx,rowx) | |
update :: Board -> Colx -> Rowx -> Integer -> Board | |
update board colx rowx x = changeItem board rowx newRow | |
where newRow = changeItem (board !! rowx) colx x | |
-- Change element (x) in list (xs) at given position (n) | |
changeItem :: [a] -> Int -> a -> [a] | |
changeItem xs n x = take n xs ++ [x] ++ drop (n + 1) xs | |
-- TODO: | |
-- Pretty print Sudoku board | |
pretty :: Board -> IO () | |
pretty board = undefined |
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