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Flutter Tic Tac Toe
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import 'package:flutter/material.dart'; | |
import 'dart:math'; | |
import 'dart:math' as math; | |
void main() { | |
runApp(TicTacToeMain()); | |
} | |
class TicTacToeMain extends StatelessWidget { | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
theme: ThemeData( | |
primarySwatch: Colors.green, | |
visualDensity: VisualDensity.adaptivePlatformDensity, | |
), | |
home: TicTacToeHome(title: 'Tic Tac Toe'), | |
); | |
} | |
} | |
class CirclePainter extends CustomPainter { | |
double outerBorder = 15; | |
@override | |
bool shouldRepaint(CirclePainter oldDelegate) => false; | |
@override | |
void paint(Canvas canvas, Size size) { | |
double radius = min(size.height, size.width) / 2 - 10; | |
Offset center = Offset(size.width / 2, size.height / 2); | |
canvas.drawCircle( | |
center, | |
radius - (outerBorder) / 2, | |
Paint() | |
..color = Colors.orange | |
..strokeWidth = outerBorder | |
..style = PaintingStyle.stroke); | |
} | |
} | |
class TicTacToeHome extends StatefulWidget { | |
TicTacToeHome({Key key, this.title}) : super(key: key); | |
final String title; | |
@override | |
_TicTacToeHomeState createState() => _TicTacToeHomeState(); | |
} | |
const double axisWidth = 20; | |
class _TicTacToeHomeState extends State<TicTacToeHome> { | |
List<Square> squares = []; | |
List<Widget> widgets = []; | |
bool isPlayerOne = true; | |
double length; | |
double size = 0; | |
@override | |
void initState() { | |
super.initState(); | |
} | |
void init(double width, double height) { | |
if (widgets.isEmpty) { | |
size = min(width, height); | |
length = (size - (2 * axisWidth)) / 3; | |
resetWidgets(); | |
} | |
} | |
void resetWidgets() { | |
isPlayerOne = true; | |
widgets.clear(); | |
squares.clear(); | |
addLines(); | |
for (int x = 0; x < 3; x++) { | |
for (int y = 0; y < 3; y++) { | |
squares.add(Square(model: SquareModel(x, y, handleClick, length))); | |
} | |
} | |
widgets.addAll(squares); | |
} | |
void restart() { | |
resetWidgets(); | |
setState((){ | |
}); | |
} | |
Square getSquare(int x, int y) { | |
return squares | |
.firstWhere((element) => element.model.x == x && element.model.y == y); | |
} | |
void addLines() { | |
double h1 = length + axisWidth / 2; | |
double h2 = 2 * length + axisWidth + axisWidth / 2; | |
addLine(new Offset(0, h1), new Offset(size, h1)); | |
addLine(new Offset(0, h2), new Offset(size, h2)); | |
addLine(new Offset(h1, 0), new Offset(h1, size)); | |
addLine(new Offset(h2, 0), new Offset(h2, size)); | |
} | |
void addLine(final Offset start, final Offset end) { | |
widgets.add(CustomPaint( | |
painter: LinePainter(start, end, axisWidth, Colors.grey[400]), | |
child: Container())); | |
} | |
void handleClick(int x, int y) { | |
setState(() { | |
GlobalKey<SquareState> key = getSquare(x, y).key; | |
if (isPlayerOne) { | |
key.currentState.update(Player.player_one); | |
} else { | |
key.currentState.update(Player.player_two); | |
} | |
}); | |
checkIfPlayerWon(Player.player_one); | |
checkIfPlayerWon(Player.player_two); | |
isPlayerOne = !isPlayerOne; | |
} | |
void checkIfPlayerWon(Player player) { | |
Result result = playerWon(squares, player, length); | |
if (result.won) { | |
setState(() { | |
widgets.add(CustomPaint( | |
painter: | |
LinePainter(result.begin, result.end, axisWidth, Colors.green), | |
)); | |
}); | |
} | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Scaffold( | |
appBar: AppBar( | |
title: Text(widget.title), | |
actions: <Widget>[RestartWidget(this.restart)], | |
), | |
body: Container( | |
padding: const EdgeInsets.symmetric(horizontal: 10, vertical: 10), | |
child: LayoutBuilder(builder: (context, constraints) { | |
init(constraints.maxWidth, constraints.maxHeight); | |
return Container( | |
child: Stack( | |
children: widgets, | |
), | |
); | |
}), | |
), | |
); | |
} | |
} | |
class SquareModel { | |
final int x; | |
final int y; | |
final double width; | |
Function(int, int) callback; | |
Player player = Player.empty; | |
SquareModel(this.x, this.y, this.callback, this.width); | |
} | |
class Square extends StatefulWidget { | |
final SquareModel model; | |
Square({this.model}) : super(key: GlobalKey<SquareState>()); | |
@override | |
SquareState createState() => SquareState(); | |
} | |
class SquareState extends State<Square> with SingleTickerProviderStateMixin { | |
double top; | |
double left; | |
@override | |
void initState() { | |
super.initState(); | |
left = widget.model.x * (axisWidth + widget.model.width); | |
top = widget.model.y * (axisWidth + widget.model.width); | |
} | |
void update(Player player) { | |
setState(() { | |
widget.model.player = player; | |
}); | |
} | |
Widget getChild() { | |
switch (widget.model.player) { | |
case Player.empty: | |
return emptySquare(); | |
break; | |
case Player.player_one: | |
return cross(); | |
break; | |
case Player.player_two: | |
return circle(); | |
break; | |
} | |
throw UnsupportedError("${widget.model.player} is not supported"); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Positioned( | |
top: top, | |
left: left, | |
child: getChild(), | |
); | |
} | |
Widget emptySquare() => GestureDetector( | |
onTap: () { | |
widget.model.callback(widget.model.x, widget.model.y); | |
}, | |
child: Container( | |
color: Colors.transparent, | |
width: widget.model.width, | |
height: widget.model.width, | |
), | |
); | |
Widget circle() => CustomPaint( | |
painter: CirclePainter(), | |
child: Container( | |
width: widget.model.width, | |
height: widget.model.width, | |
), | |
); | |
Widget cross() => CustomPaint( | |
painter: CrossPainter(), | |
child: Container( | |
width: widget.model.width, | |
height: widget.model.width, | |
), | |
); | |
} | |
class RestartWidget extends StatelessWidget { | |
final Function() callback; | |
RestartWidget(this.callback); | |
@override | |
Widget build(BuildContext context) { | |
return Container( | |
child: GestureDetector( | |
onTap: (() { | |
callback(); | |
}), | |
child: Icon( | |
Icons.refresh, | |
size: 30, | |
))); | |
} | |
} | |
enum Player { empty, player_one, player_two } | |
class LinePainter extends CustomPainter { | |
final Offset start; | |
final Offset end; | |
final double width; | |
final Color color; | |
LinePainter(this.start, this.end, this.width, this.color); | |
@override | |
void paint(Canvas canvas, Size size) { | |
createPath(canvas, start, end); | |
} | |
void createPath(final Canvas canvas, final Offset start, final Offset end) { | |
Paint paint = Paint() | |
..color = color | |
..strokeWidth = width; | |
canvas.drawLine(start, end, paint); | |
} | |
@override | |
bool shouldRepaint(CustomPainter oldDelegate) => false; | |
} | |
Result playerWon(List<Square> squares, Player player, double length) { | |
List<Square> playerSquares = | |
squares.where((element) => element.model.player == player).toList(); | |
for (int i = 0; i < 3; i++) { | |
if (playerSquares | |
.where((element) => element.model.x == i) | |
.toList() | |
.length == | |
3) { | |
Result result = Result(true); | |
result.begin = changeHeight( | |
moveToMiddle(mapToCoordinate(i, 0, length), length), -length / 3); | |
result.end = changeHeight( | |
moveToMiddle(mapToCoordinate(i, 2, length), length), length / 3); | |
return result; | |
} | |
if (playerSquares | |
.where((element) => element.model.y == i) | |
.toList() | |
.length == | |
3) { | |
Result result = Result(true); | |
result.begin = changeWidth( | |
moveToMiddle(mapToCoordinate(0, i, length), length), -length / 3); | |
result.end = changeWidth( | |
moveToMiddle(mapToCoordinate(2, i, length), length), length / 3); | |
return result; | |
} | |
} | |
if (playerSquares | |
.where((element) => element.model.y == element.model.x) | |
.toList() | |
.length == | |
3) { | |
Result result = Result(true); | |
result.begin = changeWidth( | |
changeHeight( | |
moveToMiddle(mapToCoordinate(0, 0, length), length), -length / 3), | |
-length / 3); | |
result.end = changeWidth( | |
changeHeight( | |
moveToMiddle(mapToCoordinate(2, 2, length), length), length / 3), | |
length / 3); | |
return result; | |
} | |
if (playerSquares | |
.where((element) => 2 - element.model.y == element.model.x) | |
.toList() | |
.length == | |
3) { | |
Result result = Result(true); | |
result.begin = changeWidth( | |
changeHeight( | |
moveToMiddle(mapToCoordinate(0, 2, length), length), length / 3), | |
-length / 3); | |
result.end = changeWidth( | |
changeHeight( | |
moveToMiddle(mapToCoordinate(2, 0, length), length), -length / 3), | |
length / 4); | |
return result; | |
} | |
return Result(false); | |
} | |
Offset mapToCoordinate(int x, int y, double length) { | |
return Offset(x * (axisWidth + length), y * (axisWidth + length)); | |
} | |
Offset moveToMiddle(Offset offset, double length) { | |
return Offset(offset.dx + 0.5 * length, offset.dy + 0.5 * length); | |
} | |
Offset changeHeight(Offset offset, double y) { | |
return Offset(offset.dx, offset.dy + y); | |
} | |
Offset changeWidth(Offset offset, double x) { | |
return Offset(offset.dx + x, offset.dy); | |
} | |
class Result { | |
Offset begin; | |
Offset end; | |
final bool won; | |
Result(this.won); | |
} | |
class CrossPainter extends CustomPainter { | |
double radius = 0; | |
@override | |
void paint(Canvas canvas, Size size) { | |
radius = min(size.height, size.width) / 2 - 10; | |
Offset center = Offset(size.width / 2, size.height / 2); | |
var crossAngle = math.pi / 4; | |
var crossAngle2 = math.pi / 4 * 3; | |
createPath(canvas, center, crossAngle); | |
createPath(canvas, center, crossAngle2); | |
} | |
void createPath( | |
final Canvas canvas, final Offset center, final double startingAngle) { | |
Paint paint = Paint() | |
..color = Colors.blue | |
..strokeWidth = 15; | |
var angle = math.pi; | |
Offset firstPoint = Offset( | |
radius * math.cos(startingAngle), radius * math.sin(startingAngle)); | |
Offset secondPoint = Offset(radius * math.cos(startingAngle + angle), | |
radius * math.sin(startingAngle + angle)); | |
Offset firstActualPoint = | |
Offset(firstPoint.dx + center.dx, firstPoint.dy + center.dy); | |
Offset secondActualPoint = | |
Offset(secondPoint.dx + center.dx, secondPoint.dy + center.dy); | |
canvas.drawLine(firstActualPoint, secondActualPoint, paint); | |
} | |
@override | |
bool shouldRepaint(CustomPainter oldDelegate) => false; | |
} |
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