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Roll20 API script to shake the screen, maybe for earthquake
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/* Screen Shake (really just maps, tokens, and paths) | |
make a macro with the folloing body | |
/w gm &{template:default} {{name=Screen Shaker}} {{[Start](!ScreenShake)}} {{[Shake With Time](!ScreenShake ?{time})}} {{[Stop](!ScreenShakeStop)}} | |
*/ | |
on("ready", function() { | |
var ScreenShakeEnabled = true; | |
on("chat:message", function (msg) { | |
if (msg.type === "api" && msg.content.split(' ')[0] === "!ScreenShake" && playerIsGM(msg.playerid)) | |
{ | |
var shakeTime = 0; | |
var startTime = Date.now(); | |
if (msg.content.split(' ')[1]) { shakeTime = parseInt(msg.content.split(' ')[1]) * 1000; } | |
ScreenShakeEnabled = true; | |
var page = getObj('player', msg.playerid).get('_lastpage'); | |
var tokens = findObjs({type: 'graphic', pageid: page}); | |
var paths = findObjs({type: 'path', pageid: page}); | |
var tokensLeft = []; | |
var tokensTop = []; | |
var pathsLeft = []; | |
var pathsTop = []; | |
for (var i = 0; i < tokens.length; i++) | |
{ | |
tokensLeft.push(tokens[i].get('left')); | |
tokensTop.push(tokens[i].get('top')); | |
} | |
for (var j = 0; j < paths.length; j++) | |
{ | |
pathsLeft.push(paths[j].get('left')); | |
pathsTop.push(paths[j].get('top')); | |
} | |
var oInterval = setInterval(function() { | |
if (ScreenShakeEnabled && (shakeTime == 0 || shakeTime > Date.now() - startTime)) | |
{ | |
let randomWalkLeft = randomInteger(70); | |
let randomWalkTop = randomInteger(70); | |
for (var k = 0; k< tokens.length; k++) | |
{ | |
tokens[k].set('left', tokensLeft[k] - 35 + randomWalkLeft); | |
tokens[k].set('top', tokensTop[k] - 35 + randomWalkTop); | |
} | |
for (var l = 0; l< paths.length; l++) | |
{ | |
paths[l].set('left', pathsLeft[l] - 35 + randomWalkLeft); | |
paths[l].set('top', pathsTop[l] - 35 + randomWalkTop); | |
} | |
} | |
else | |
{ | |
clearInterval(oInterval); | |
for (var k = 0; k< tokens.length; k++) | |
{ | |
tokens[k].set('left', tokensLeft[k]); | |
tokens[k].set('top', tokensTop[k]); | |
} | |
for (var l = 0; l< paths.length; l++) | |
{ | |
paths[l].set('left', pathsLeft[l]); | |
paths[l].set('top', pathsTop[l]); | |
} | |
} | |
}, 150); | |
} | |
if (msg.type === "api" && msg.content === "!ScreenShakeStop" && playerIsGM(msg.playerid)) | |
{ | |
ScreenShakeEnabled = false; | |
} | |
}); | |
}); |
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