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#ifndef __MATRIX_INCLUDED__ | |
#define __MATRIX_INCLUDED__ | |
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) | |
float4x4 inverse(float4x4 m) { | |
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0]; | |
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1]; | |
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2]; | |
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3]; |
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#ifndef __MATRIX_INCLUDED__ | |
#define __MATRIX_INCLUDED__ | |
#define IDENTITY_MATRIX float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) | |
float4x4 inverse(float4x4 m) { | |
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0]; | |
float n21 = m[0][1], n22 = m[1][1], n23 = m[2][1], n24 = m[3][1]; | |
float n31 = m[0][2], n32 = m[1][2], n33 = m[2][2], n34 = m[3][2]; | |
float n41 = m[0][3], n42 = m[1][3], n43 = m[2][3], n44 = m[3][3]; |
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// Copyright Epic Games, Inc. All Rights Reserved. | |
#include "IAvaPackerModule.h" | |
#include "AssetRegistryModule.h" | |
#include "IAssetTools.h" | |
#include "AssetToolsModule.h" | |
#include "GenericPlatform/GenericPlatformFile.h" | |
#include "Algo/Accumulate.h" |
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// check the example in bool FRemoteControlModule::SetObjectProperties | |
bool FRemoteControlModule::SetPresetController(const FRCControllerReference& ControllerRef, IStructDeserializerBackend& Backend, ERCPayloadType InPayloadType, const TArray<uint8>& InPayload, ERCModifyOperation Operation) | |
{ | |
// Logic | |
// Check the Interceptor, it shoudl be implmented in Remote Control and nDisplay, but you can for first Prof of concept go without Interceptor | |
// But keep this in mind for the future | |
// Build interception command |
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// Determine the resolution of the clients desktop screen. | |
screenWidth = GetSystemMetrics(SM_CXSCREEN); | |
screenHeight = GetSystemMetrics(SM_CYSCREEN); | |
// Setup the screen settings depending on whether it is running in full screen or in windowed mode. | |
if(FULL_SCREEN) | |
{ | |
// If full screen set the screen to maximum size of the users desktop and 32bit. | |
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); | |
dmScreenSettings.dmSize = sizeof(dmScreenSettings); |
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |
#include "Engine/GameViewportClient.h" | |
#include "HAL/FileManager.h" | |
#include "Misc/CommandLine.h" | |
#include "Misc/FileHelper.h" | |
#include "Misc/Paths.h" | |
#include "Misc/CoreDelegates.h" | |
#include "Misc/App.h" | |
#include "GameMapsSettings.h" |
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/* | |
Simple UDP Server | |
*/ | |
#include<stdio.h> | |
#include<winsock2.h> | |
#pragma warning(disable:4996) | |
#pragma comment(lib,"ws2_32.lib") //Winsock Library | |
#define BUFLEN 512 //Max length of buffer |
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/* | |
analog1.cpp | |
g++ -o Binaries/polulu1 polulu1.cpp -lpigpio -lrt -lpthread | |
sudo ./Binaries/polulu1 | |
gpioWrite(18, 0); // high | |
gpioWrite(18, 1); // low |
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#!user/bin/python | |
import time | |
import RPi.GPIO as GPIO | |
#Declare the GPIO settings | |
#print "Set GPIO Board numbers" | |
# to use Raspberry pi board pin numbers | |
GPIO.setmode(GPIO.BOARD) |
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#include <string.h> | |
#define BRAKE 0 | |
#define CW 1 | |
#define CCW 2 | |
#define CS_THRESHOLD 15 // Definition of safety current (Check: "1.3 Monster Shield Example"). | |
//MOTOR 1 | |
#define MOTOR_A1_PIN 7 | |
#define MOTOR_B1_PIN 8 |
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