Created
November 12, 2019 09:50
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Copy clip assets from selected multiple model assets. Select assets and right click and find menu Model/Duplicate animation assets. Hotkey is Alt+D.
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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Assets.Editor | |
{ | |
public class AnimAssetDuplicator | |
{ | |
[MenuItem("Assets/Model/Duplicate Animation Assets &d")] | |
public static void DuplicateAnimationAssetsInThisFolder() | |
{ | |
foreach (var gameObject in Selection.gameObjects) | |
{ | |
string path = AssetDatabase.GetAssetPath(gameObject); | |
Object[] objects = AssetDatabase.LoadAllAssetsAtPath(path); | |
foreach (Object obj in objects) | |
{ | |
DuplicateAnimationClip(obj as AnimationClip); | |
} | |
} | |
} | |
private static void DuplicateAnimationClip(AnimationClip sourceClip) | |
{ | |
if (sourceClip != null && !sourceClip.empty && !sourceClip.name.Contains("preview")) | |
{ | |
string path = AssetDatabase.GetAssetPath(sourceClip); | |
path = Path.Combine(Path.GetDirectoryName(path), sourceClip.name) + ".anim"; | |
string newPath = AssetDatabase.GenerateUniqueAssetPath(path); | |
AnimationClip newClip = new AnimationClip(); | |
EditorUtility.CopySerialized(sourceClip, newClip); | |
AssetDatabase.CreateAsset(newClip, newPath); | |
} | |
} | |
} | |
} |
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