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using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class FontApplier : EditorWindow | |
{ | |
private static FontApplier assetReferenceFinder = null; | |
private Vector2 scrollPosition; | |
private List<Object> references = new List<Object>(); |
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using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public class ScriptReferencesFinder : EditorWindow | |
{ | |
private Vector2 scrollPosition; | |
private List<MonoBehaviour> references = new List<MonoBehaviour>(); | |
private static MonoScript field = null; |
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Shader "Unlit/Transparent Alpha" { | |
Properties{ | |
_Alpha("Alpha", Range(0.0, 1.0)) = 1.0 | |
_MainTex("Texture", 2D) = "white" {} | |
} | |
SubShader{ | |
Tags {"Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent"} | |
LOD 100 |
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using System; | |
namespace CSharpPractice | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
/* | |
https://www.geeksforgeeks.org/cutting-a-rod-dp-13/ |
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using System; | |
namespace CSharpPractice | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int[,] arr = new int[2, 4] | |
{ |
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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Assets.Editor | |
{ | |
public class AnimAssetDuplicator | |
{ | |
[MenuItem("Assets/Model/Duplicate Animation Assets &d")] | |
public static void DuplicateAnimationAssetsInThisFolder() |
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using UnityEngine; | |
using System.Reflection; | |
using System; | |
public static class UnityEditorExtension | |
{ | |
public static void AssertCheckNullWithSerializeFields(this MonoBehaviour behaviour) | |
{ | |
if (Application.isEditor == false) | |
{ |
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using System.Collections.Generic; | |
public class ObjectPool<T> where T : UnityEngine.Object | |
{ | |
private Queue<T> queue = null; | |
private T original = null; | |
private int capacity = 0; | |
public ObjectPool(T original, int capacity = 10) | |
{ |
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using System; | |
using System.Text; | |
namespace PracticeAlgorithmCSharp | |
{ | |
public class Tree | |
{ | |
private readonly Node root; | |
public Tree(int[] arr) |
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using System; | |
using System.Linq; | |
namespace PracticeAlgorithmCSharp | |
{ | |
internal class Program | |
{ | |
private static void Main(string[] args) | |
{ | |
Solution(); |
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