This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package flixel.addons.display; | |
import flixel.FlxSprite; | |
import flixel.FlxStrip; | |
import flixel.graphics.FlxGraphic; | |
import flixel.graphics.frames.FlxFrame; | |
import flixel.graphics.tile.FlxDrawTrianglesItem.DrawData; | |
import flixel.math.FlxMath; | |
import flixel.math.FlxPoint; | |
import flixel.math.FlxRect; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import haxe.io.Bytes; | |
/** | |
* See following links for explanations: | |
* https://habr.com/post/350796/ | |
* https://github.com/stoklund/varint/blob/master/leb128.cpp | |
* You could also google for "msb varint" | |
* | |
* Usage example: | |
* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flash.Lib; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.FlxStrip; | |
import flixel.effects.FlxRenderTarget; | |
import flixel.graphics.FlxMaterial; | |
import flixel.graphics.shaders.quads.FlxTexturedShader; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flash.Lib; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.FlxStrip; | |
import flixel.effects.FlxRenderTarget; | |
import flixel.graphics.FlxMaterial; | |
import flixel.graphics.shaders.quads.FlxTexturedShader; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flash.Lib; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.FlxStrip; | |
import flixel.effects.FlxRenderTarget; | |
import flixel.group.FlxGroup; | |
import flixel.system.FlxAssets.FlxShader; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flash.Lib; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.effects.FlxRenderTarget; | |
import flixel.system.FlxAssets.FlxShader; | |
import flixel.util.FlxColor; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import openfl.Lib; | |
import openfl.display.Shader; | |
import openfl.filters.BitmapFilter; | |
import openfl._internal.renderer.RenderSession; | |
import openfl.geom.Point; | |
/** | |
* ... |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import lime.graphics.opengl.WebGLContext; | |
import lime.app.Application; | |
import lime.utils.UInt8Array; | |
class Main extends Application { | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flash.display.Bitmap; | |
import flash.display.BitmapData; | |
import flash.filters.ShaderFilter; | |
import openfl.Lib; | |
import openfl.events.Event; | |
import openfl.Assets; | |
import openfl.display.Sprite; | |
import openfl.utils.Float32Array; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flash.geom.Rectangle; | |
import flixel.FlxSprite; | |
import flixel.text.FlxText; | |
import flixel.util.FlxColor; | |
import flixel.util.FlxDestroyUtil; | |
class CrookedText extends FlxSprite | |
{ |
NewerOlder