Created
July 3, 2019 01:36
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import sys | |
from time import sleep | |
import random | |
import cursor | |
class Renderer: | |
def __init__(self, width, height): | |
self.width = int(width) | |
self.height = int(height) | |
self.content = [ width * ' ' for i in range(0,height) ] | |
self.currentX = 0 | |
self.currentY = 0 | |
def render(self): | |
self.moveToOrigin() | |
sys.stdout.write('\n'.join(self.content)) | |
sys.stdout.flush() | |
self.currentX = len(self.content[0]) | |
self.currentY = len(self.content) - 1 | |
def moveToOrigin(self): | |
self.moveBy(-self.currentX,-self.currentY) | |
def moveBy(self,x,y): | |
self.currentX += x | |
self.currentY += y | |
if x < 0: | |
xMove = '\033[%iD' % -x | |
elif x > 0: | |
xMove = '\033[%iC' % x | |
else: | |
xMove = '' | |
if y < 0: | |
yMove = '\033[%iA' % -y | |
elif y > 0: | |
yMove = '\033[%iB' % y | |
else: | |
yMove = '' | |
#print(x,y) | |
sys.stdout.write(xMove + yMove) | |
def setChar(self, char): | |
self.setCharAt(self.currentX, self.currentY, char) | |
def setCharAt(self, x, y, char): | |
self.content[y] = self.content[y][0:x] + char[0] + self.content[y][x+1:] | |
def setContent(self, content): | |
self.content = content | |
cursor.hide() | |
try: | |
print() | |
w = 80 | |
h = 7 | |
framerate = 3 | |
renderer = Renderer(w,h) | |
spoke_hole = '◌' | |
data_holes = ' ●' | |
lines = [[],[],[],[],[],[],[]] | |
while True: | |
renderer.setContent([ ''.join(lines[i]) for i in range(0,h) ]) | |
renderer.render() | |
for i in range(0,h): | |
if i == 6: | |
lines[i] += [' ',' '] | |
elif i == 2: | |
lines[i] = [spoke_hole,' '] + lines[i] | |
else: | |
lines[i] = [random.choice(data_holes),' '] + lines[i] | |
lines[i] = lines[i][0:w] | |
sleep(1/framerate) | |
except KeyboardInterrupt: pass | |
except Exception: pass | |
cursor.show() |
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