Created
October 13, 2023 08:57
-
-
Save BelleNottelling/e20164b10cfb337f7a853b25fdafd0a6 to your computer and use it in GitHub Desktop.
RTX Remix (Portal with RTX) Config Tweaks for Improved FPS
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## Place the following lines at the bottom of your game's rtx.conf file. | |
## I have done my best to find the config options that net the bigest FPS gains without completely giving up the additional quality of RT. | |
## In the case of Portal RTX (Both of them), these do result in minor lighting glitches in a few cases, however it's rather minor. | |
## For me, the tweaks applied on-top of just a 30% resolution scaling factor gives the game another 10-20% increase in FPS depending on the scene. | |
## If you want to see a video of how the game looks with these changes, here's a video I recorded: https://www.youtube.com/watch?v=pYuLyxiiqwg | |
# Tweaks to the max number of bounces & light interactions. | |
# primaryRayMaxInteractions was only reduced to 2 as anything lower completely breaks many of the lighting effects in the game. | |
rtx.pathMaxBounces = 1 | |
rtx.primaryRayMaxInteractions=2 | |
rtx.secondaryRayMaxInteractions=1 | |
rtx.psrRayMaxInteractions=1 | |
rtx.psrrMaxBounces=1 | |
rtx.pstrMaxBounces=1 | |
# This applies a roughness bias to all materials, effectively reducing how reflective they are and (in theory), reducing the number of traced rays for better performance | |
# If you modify this, do so in small increments as you an easily make everything completely unreflective. At the current setting, you are unlikely to notice a difference | |
rtx.opaqueMaterial.roughnessBias=0.1 | |
# Resolution scale. 0.210000 for 4k native, 0.300000 for 1440p native, and 0.400000 for 1080p native. (Based on my performance with a 6950XT) | |
# If you open the RTX remix overlay, it will revert the scaling back to the lowest NVIDIA gives in the UI (that being 50%) | |
rtx.resolutionScale = 0.300000 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment