Created
February 14, 2016 05:48
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local totalDamageOut, totalDamageIn, totalHealing = 0.1, 0.1, 0.1 -- avoid dividing by zero | |
local scores = {} | |
local info = globalBosses[bossId] | |
local damageMap = creature:getDamageMap() | |
for guid, stats in pairs(info) do | |
local player = Player(stats.playerId) | |
local part = damageMap[stats.playerId] | |
local damageOut, damageIn, healing = (stats.damageOut or 0) + (part and part.total or 0), stats.damageIn or 0, stats.healing or 0 | |
totalDamageOut = totalDamageOut + damageOut | |
totalDamageIn = totalDamageIn + damageIn | |
totalHealing = totalHealing + healing | |
table.insert(scores, { | |
player = player, | |
guid = guid, | |
damageOut = damageOut, | |
damageIn = damageIn, | |
healing = healing, | |
}) | |
end | |
local participants = 0 | |
for _, con in ipairs(scores) do | |
local score = (con.damageOut / totalDamageOut) + (con.damageIn / totalDamageIn) + (con.healing / totalHealing) | |
con.score = score / 3 -- normalize to 0-1 | |
if score ~= 0 then | |
participants = participants + 1 | |
end | |
end | |
table.sort(scores, function(a, b) return a.score > b.score end) | |
local expectedScore = 1 / participants |
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