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private void initialize() { | |
Coord.expandPoolTo(WIDTH+3, HEIGHT+3); | |
// Initialize the heightmap generator | |
ModuleFractal heightFractal = new ModuleFractal (ModuleFractal.FractalType.FBM, | |
ModuleBasisFunction.BasisType.GRADIENT, | |
ModuleBasisFunction.InterpolationType.QUINTIC); | |
heightFractal.setNumOctaves(terrainOctaves); | |
heightFractal.setFrequency(terrainFrequency); | |
heightFractal.setSeed(CommonRNG.getRng().between(0, Integer.MAX_VALUE)); | |
ModuleFractal ridgedHeightFractal = new ModuleFractal (ModuleFractal.FractalType.RIDGEMULTI, | |
ModuleBasisFunction.BasisType.SIMPLEX, | |
ModuleBasisFunction.InterpolationType.QUINTIC); | |
ridgedHeightFractal.setNumOctaves(terrainRidgeOctaves); | |
ridgedHeightFractal.setFrequency(terrainFrequency); | |
ridgedHeightFractal.setSeed(CommonRNG.getRng().between(0, Integer.MAX_VALUE)); | |
ModuleTranslateDomain heightTranslateDomain = new ModuleTranslateDomain(); | |
heightTranslateDomain.setSource(heightFractal); | |
heightTranslateDomain.setAxisXSource(ridgedHeightFractal); | |
heightmap = new ModuleAutoCorrect(); | |
heightmap.setSamples(1000); | |
heightmap.setSource(heightTranslateDomain); | |
heightmap.calculate(); | |
// Initialize the heat map generator | |
ModuleGradient heatmapGradient = new ModuleGradient(); | |
heatmapGradient.setGradient(0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0); | |
ModuleFractal heatFractal = new ModuleFractal (ModuleFractal.FractalType.MULTI, | |
ModuleBasisFunction.BasisType.SIMPLEX, | |
ModuleBasisFunction.InterpolationType.QUINTIC); | |
heatFractal.setNumOctaves(heatOctaves); | |
heatFractal.setFrequency(heatFrequency); | |
heatFractal.setSeed(CommonRNG.getRng().between(0, Integer.MAX_VALUE)); | |
heatmap = new ModuleCombiner(ModuleCombiner.CombinerType.MULT); | |
heatmap.setSource(0, heatmapGradient); | |
heatmap.setSource(1, heatFractal); | |
// Initialize the moisture map generator | |
ModuleFractal moistureFractal = new ModuleFractal (ModuleFractal.FractalType.MULTI, | |
ModuleBasisFunction.BasisType.SIMPLEX, | |
ModuleBasisFunction.InterpolationType.QUINTIC); | |
moistureFractal.setNumOctaves(moistureOctaves); | |
moistureFractal.setFrequency(moistureFrequency); | |
moistureFractal.setSeed(CommonRNG.getRng().between(0, Integer.MAX_VALUE)); | |
moisturemap = new ModuleAutoCorrect(); | |
moisturemap.setSamples(1000); | |
moisturemap.setSource(moistureFractal); | |
moisturemap.calculate(); | |
} | |
// Extract data from a noise module | |
private void getData() { | |
heightData = new MapData(WIDTH, HEIGHT); | |
heatData = new MapData(WIDTH, HEIGHT); | |
moistureData = new MapData(WIDTH, HEIGHT); | |
// loop through each x,y point - get height value | |
for (int x = 0; x < WIDTH; x++) { | |
for (int y = 0; y < HEIGHT; y++) { | |
// Noise range | |
float x1 = 0, x2 = 2; | |
float y1 = 0, y2 = 2; | |
float dx = x2 - x1; | |
float dy = y2 - y1; | |
// Sample noise at smaller intervals | |
float s = x / (float) WIDTH; | |
float t = y / (float) HEIGHT; | |
// Calculate our 4D coordinates | |
float nx = x1 + MathUtils.cos(s * 2 * MathUtils.PI) * dx / (2 * MathUtils.PI); | |
float ny = y1 + MathUtils.cos(t * 2 * MathUtils.PI) * dy / (2 * MathUtils.PI); | |
float nz = x1 + MathUtils.sin(s * 2 * MathUtils.PI) * dx / (2 * MathUtils.PI); | |
float nw = y1 + MathUtils.sin(t * 2 * MathUtils.PI) * dy / (2 * MathUtils.PI); | |
float heightValue = (float) heightmap.get(nx * terrainNoiseScale, ny * terrainNoiseScale, nz * terrainNoiseScale, nw * terrainNoiseScale); | |
float heatValue = (float) heatmap.get(nx * heatNoiseScale, ny * heatNoiseScale, nz * heatNoiseScale, nw * heatNoiseScale); | |
float moistureValue = (float) moisturemap.get(nx * moistureNoiseScale, ny * moistureNoiseScale, nz * moistureNoiseScale, nw * moistureNoiseScale); | |
// keep track of the max and min values found | |
if (heightValue > heightData.max) heightData.max = heightValue; | |
if (heightValue < heightData.min) heightData.min = heightValue; | |
if (heatValue > heatData.max) heatData.max = heatValue; | |
if (heatValue < heatData.min) heatData.min = heatValue; | |
if (moistureValue > moistureData.max) moistureData.max = moistureValue; | |
if (moistureValue < moistureData.min) moistureData.min = moistureValue; | |
heightData.data[x][y] = heightValue; | |
heatData.data[x][y] = heatValue; | |
moistureData.data[x][y] = moistureValue; | |
initialHeatData = heatData.data; | |
} | |
} | |
} |
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