Created
March 10, 2016 04:32
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Windows Batch Tic-Tac-Toe
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@echo off | |
setLocal EnableDelayedExpansion | |
:newgame | |
cls | |
echo TIC-TAC-TOE | |
echo Written by Benjamin McLean | |
echo. | |
echo Controls: | |
echo|set /p="7 | 8 | 9" | |
echo. | |
echo --+---+-- | |
echo|set /p="4 | 5 | 6" | |
echo. | |
echo --+---+-- | |
echo|set /p="1 | 2 | 3" | |
echo. | |
echo. | |
set /a X=1 | |
set /a O=2 | |
set /a winner=0 | |
:numberofplayers | |
set /P players="Number of players? (0-2) " | |
if %players% == 0 goto :validplayernumber | |
if %players% == 1 goto :validplayernumber | |
if %players% == 2 goto :validplayernumber | |
echo Invalid entry. | |
echo. | |
goto :numberofplayers | |
:validplayernumber | |
set /a human=0 | |
if not %players% == 1 goto :humanset | |
set /P human="Human player gets X or O? " | |
if "%human%" == "X" set /a human=%X% | |
if "%human%" == "x" set /a human=%X% | |
if "%human%" == "O" set /a human=%O% | |
if "%human%" == "o" set /a human=%O% | |
if %human% == %X% goto :humanset | |
if %human% == %O% goto :humanset | |
echo Unknown entry. | |
echo|set /p="Choosing random human player: " | |
set /a human=%random% %% 2 + 1 | |
call :drawsquare %human% | |
echo. | |
:humanset | |
set /P player="Who goes first? X or O? " | |
if "%player%" == "X" set /a player=%X% | |
if "%player%" == "x" set /a player=%X% | |
if "%player%" == "O" set /a player=%O% | |
if "%player%" == "o" set /a player=%O% | |
if %player% == %X% goto :firstset | |
if %player% == %O% goto :firstset | |
echo Unknown entry. | |
echo|set /p="Choosing random first player: " | |
set /a player=%random% %% 2 + 1 | |
call :drawsquare %player% | |
echo. | |
:firstset | |
rem Clearing the board | |
for /l %%i in (1, 1, 9) do set /a BOARD%%i=0 | |
:mainloop | |
set /a move=0 | |
if %players% == 2 goto :callhumanmove | |
if %players% == 1 if %human% == %player% goto :callhumanmove | |
call :computermove %player% | |
goto :donemoving | |
:callhumanmove | |
call :humanmove %player% | |
:donemoving | |
call :checkstalemate | |
call :checkwinner 1 | |
call :checkwinner 2 | |
if not %winner% == 0 goto :youwon | |
if %move% == 0 ( | |
echo Goodbye. | |
pause | |
goto :eof | |
) | |
if %player% == %X% (set /a player=%O%) else set /a player=%X% | |
goto :mainloop | |
:youwon | |
call :drawboard | |
if %winner% == -1 ( | |
echo It's a draw. | |
) else ( | |
echo|set /p="Winner: " | |
call :drawsquare %winner% | |
echo. | |
) | |
pause | |
goto :eof | |
:checkwinner | |
if not %BOARD1% == %1 goto :checkwinner1done | |
if %BOARD2% == %1 if %BOARD3% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
if %BOARD5% == %1 if %BOARD9% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
if %BOARD4% == %1 if %BOARD7% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
:checkwinner1done | |
if not %BOARD5% == %1 goto :checkwinner5done | |
if %BOARD4% == %1 if %BOARD6% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
if %BOARD2% == %1 if %BOARD8% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD7% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
:checkwinner5done | |
if not %BOARD9% == %1 goto :eof | |
if %BOARD7% == %1 if %BOARD8% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD6% == %1 ( | |
set /a winner=%1 | |
goto :eof | |
) | |
goto :eof | |
:checkstalemate | |
for /l %%i in (0, 1, 9) do ( | |
if !BOARD%%i! == 0 goto :eof | |
) | |
set /a winner=-1 | |
goto :eof | |
:drawboard | |
call :drawsquare %BOARD7% | |
echo|set /p="| " | |
call :drawsquare %BOARD8% | |
echo|set /p="| " | |
call :drawsquare %BOARD9% | |
echo. | |
echo --+---+-- | |
call :drawsquare %BOARD4% | |
echo|set /p="| " | |
call :drawsquare %BOARD5% | |
echo|set /p="| " | |
call :drawsquare %BOARD6% | |
echo. | |
echo --+---+-- | |
call :drawsquare %BOARD1% | |
echo|set /p="| " | |
call :drawsquare %BOARD2% | |
echo|set /p="| " | |
call :drawsquare %BOARD3% | |
echo. | |
goto :eof | |
:drawsquare | |
if %1 == %X% ( | |
echo|set /p="X " | |
) else if %1 == %O% ( | |
echo|set /p="O " | |
) else ( | |
echo|set /p=". " | |
) | |
goto :eof | |
:humanmove | |
call :drawboard | |
echo|set /p="Human player " | |
call :drawsquare %1 | |
set /P move="- your move? (1-9) " | |
if %move% == 0 goto :eof | |
for /l %%i in (0, 1, 9) do ( | |
if %move% == %%i if !BOARD%%i! == 0 goto :validhumanmove | |
) | |
echo Invalid move. | |
echo. | |
goto :humanmove | |
:validhumanmove | |
set /a BOARD%move%=%1 | |
goto :eof | |
:checkalmost | |
set /a almost=0 | |
set /a almostwho = %1 | |
if not %BOARD1% == %1 goto :checkalmost1done | |
if %BOARD2% == %1 if %BOARD3% == 0 ( | |
set /a almost=3 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD2% == 0 ( | |
set /a almost=2 | |
goto :eof | |
) | |
if %BOARD5% == %1 if %BOARD9% == 0 ( | |
set /a almost=9 | |
goto :eof | |
) | |
if %BOARD9% == %1 if %BOARD5% == 0 ( | |
set /a almost=5 | |
goto :eof | |
) | |
if %BOARD4% == %1 if %BOARD7% == 0 ( | |
set /a almost=7 | |
goto :eof | |
) | |
if %BOARD7% == %1 if %BOARD4% == 0 ( | |
set /a almost=4 | |
goto :eof | |
) | |
:checkalmost1done | |
if not %BOARD1% == 0 goto :checkalmostnot1done | |
if %BOARD2% == %1 if %BOARD3% == %1 ( | |
set /a almost=1 | |
goto :eof | |
) | |
if %BOARD4% == %1 if %BOARD7% == %1 ( | |
set /a almost=1 | |
goto :eof | |
) | |
if %BOARD5% == %1 if %BOARD9% == %1 ( | |
set /a almost=1 | |
goto :eof | |
) | |
:checkalmostnot1done | |
if not %BOARD5% == %1 goto :checkalmost5done | |
if %BOARD4% == %1 if %BOARD6% == 0 ( | |
set /a almost=6 | |
goto :eof | |
) | |
if %BOARD6% == %1 if %BOARD4% == 0 ( | |
set /a almost=4 | |
goto :eof | |
) | |
if %BOARD2% == %1 if %BOARD8% == 0 ( | |
set /a almost=8 | |
goto :eof | |
) | |
if %BOARD8% == %1 if %BOARD2% == 0 ( | |
set /a almost=2 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD7% == 0 ( | |
set /a almost=7 | |
goto :eof | |
) | |
if %BOARD7% == %1 if %BOARD3% == 0 ( | |
set /a almost=3 | |
goto :eof | |
) | |
:checkalmost5done | |
if not %BOARD5% == 0 goto :checkalmostnot5done | |
if %BOARD4% == %1 if %BOARD6% == %1 ( | |
set /a almost=5 | |
goto :eof | |
) | |
if %BOARD2% == %1 if %BOARD8% == %1 ( | |
set /a almost=5 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD7% == %1 ( | |
set /a almost=5 | |
goto :eof | |
) | |
:checkalmostnot5done | |
if not %BOARD9% == %1 goto :checkalmost9done | |
if %BOARD7% == %1 if %BOARD8% == 0 ( | |
set /a almost=8 | |
goto :eof | |
) | |
if %BOARD8% == %1 if %BOARD7% == 0 ( | |
set /a almost=7 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD6% == 0 ( | |
set /a almost=6 | |
goto :eof | |
) | |
if %BOARD6% == %1 if %BOARD3% == 0 ( | |
set /a almost=3 | |
goto :eof | |
) | |
:checkalmost9done | |
if not %BOARD9% == 0 goto :eof | |
if %BOARD7% == %1 if %BOARD8% == %1 ( | |
set /a almost=9 | |
goto :eof | |
) | |
if %BOARD3% == %1 if %BOARD6% == %1 ( | |
set /a almost=9 | |
goto :eof | |
) | |
goto :eof | |
:computermove | |
call :drawboard | |
echo|set /p="Computer player " | |
call :drawsquare %1 | |
echo|set /p="move." | |
echo. | |
pause | |
set /a move=0 | |
if %1 == 2 goto :computercheckalmost2 | |
call :checkalmost 1 | |
call :movealmost %1 | |
if not %move% == 0 goto :eof | |
call :checkalmost 2 | |
call :movealmost %1 | |
if not %move% == 0 goto :eof | |
goto :computercheckalmost2done | |
:computercheckalmost2 | |
call :checkalmost 2 | |
call :movealmost %1 | |
if not %move% == 0 goto :eof | |
call :checkalmost 1 | |
call :movealmost %1 | |
if not %move% == 0 goto :eof | |
:computercheckalmost2done | |
if not %BOARD5% == 0 goto :computernotmoving5 | |
set /a move=5 | |
set /a BOARD%move%=%1 | |
goto :eof | |
:computernotmoving5 | |
set /a blanks=0 | |
for /l %%i in (1, 1, 9) do ( | |
if !BOARD%%i! == 0 set /a blanks=blanks + 1 | |
) | |
set /a blank=%random% %% %blanks% | |
set /a countup=0 | |
:randomloop | |
set /a countup=countup + 1 | |
if !BOARD%countup%! == 0 ( | |
set /a blank=blank - 1 | |
if %blank% == 0 ( | |
set /a move=%countup% | |
goto :randomloopover | |
) | |
) | |
goto :randomloop | |
:randomloopover | |
set /a BOARD%move%=%1 | |
goto :eof | |
:movealmost | |
if %almost% == 0 goto :eof | |
set /a move=almost | |
set /a BOARD%move%=%1 | |
goto :eof |
I might consider that but it's very easy to just run the script again.
I have thought about improving the AI to prefer squares with more possibilities of winning. If I ever get around to revising for that feature then I'll try to remember to also add a prompt to play again.
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Good but can you please add a feature where you can ask the user to play again