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Super simple websockets client/server using Python. Compatible with the draft 76 challenge/response.
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>WebSocket Client</title> | |
<style> | |
#output { | |
border: solid 1px #000; | |
} | |
</style> | |
</head> | |
<body> | |
<form id="form"> | |
<input type="text" id="message"> | |
<button type="submit">Send</button> | |
</form> | |
<hr> | |
<div id="output"></div> | |
<script> | |
var inputBox = document.getElementById("message"); | |
var output = document.getElementById("output"); | |
var form = document.getElementById("form"); | |
try { | |
var host = "ws://" + window.location.hostname + ":9876/stuff"; | |
console.log("Host:", host); | |
var s = new WebSocket(host); | |
s.onopen = function (e) { | |
console.log("Socket opened."); | |
}; | |
s.onclose = function (e) { | |
console.log("Socket closed."); | |
}; | |
s.onmessage = function (e) { | |
console.log("Socket message:", e.data); | |
var p = document.createElement("p"); | |
p.innerHTML = e.data; | |
output.appendChild(p); | |
}; | |
s.onerror = function (e) { | |
console.log("Socket error:", e); | |
}; | |
} catch (ex) { | |
console.log("Socket exception:", ex); | |
} | |
form.addEventListener("submit", function (e) { | |
e.preventDefault(); | |
s.send(inputBox.value); | |
inputBox.value = ""; | |
}, false) | |
</script> | |
</body> | |
</html> |
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#!/usr/bin/env python | |
import socket, struct, hashlib, threading, cgi | |
def decode_key (key): | |
num = "" | |
spaces = 0 | |
for c in key: | |
if c.isdigit(): | |
num += c | |
if c.isspace(): | |
spaces += 1 | |
return int(num) / spaces | |
def create_hash (key1, key2, code): | |
a = struct.pack(">L", decode_key(key1)) | |
b = struct.pack(">L", decode_key(key2)) | |
md5 = hashlib.md5(a + b + code) | |
return md5.digest() | |
def recv_data (client, length): | |
data = client.recv(length) | |
if not data: return data | |
return data.decode('utf-8', 'ignore') | |
def send_data (client, data): | |
message = "\x00%s\xFF" % data.encode('utf-8') | |
return client.send(message) | |
def parse_headers (data): | |
headers = {} | |
lines = data.splitlines() | |
for l in lines: | |
parts = l.split(": ", 1) | |
if len(parts) == 2: | |
headers[parts[0]] = parts[1] | |
headers['code'] = lines[len(lines) - 1] | |
return headers | |
def handshake (client): | |
print 'Handshaking...' | |
data = client.recv(1024) | |
headers = parse_headers(data) | |
print 'Got headers:' | |
for k, v in headers.iteritems(): | |
print k, ':', v | |
digest = create_hash( | |
headers['Sec-WebSocket-Key1'], | |
headers['Sec-WebSocket-Key2'], | |
headers['code'] | |
) | |
shake = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" | |
shake += "Upgrade: WebSocket\r\n" | |
shake += "Connection: Upgrade\r\n" | |
shake += "Sec-WebSocket-Origin: %s\r\n" % (headers['Origin']) | |
shake += "Sec-WebSocket-Location: ws://%s/stuff\r\n" % (headers['Host']) | |
shake += "Sec-WebSocket-Protocol: sample\r\n\r\n" | |
shake += digest | |
return client.send(shake) | |
def handle (client, addr): | |
handshake(client) | |
lock = threading.Lock() | |
while 1: | |
data = recv_data(client, 1024) | |
if not data: break | |
data = cgi.escape(data) | |
lock.acquire() | |
[send_data(c, data) for c in clients] | |
lock.release() | |
print 'Client closed:', addr | |
lock.acquire() | |
clients.remove(client) | |
lock.release() | |
client.close() | |
def start_server (): | |
s = socket.socket() | |
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) | |
s.bind(('', 9876)) | |
s.listen(5) | |
while 1: | |
conn, addr = s.accept() | |
print 'Connection from:', addr | |
clients.append(conn) | |
threading.Thread(target = handle, args = (conn, addr)).start() | |
clients = [] | |
start_server() |
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Resources:
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_client_applications
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers
https://docs.python.org/3/library/socket.html