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Bidthedog / .gitignore
Last active June 7, 2020 09:50
SQS Notes ETL Script
# Don't push anything that isn't specified in this file
*
!.gitignore
!.gitattributes
!etl.ps1
@zephjc
zephjc / CharacterMotorC.cs
Created May 24, 2013 05:58
Fixed C# replacements of CharacterMotor.js and FPSInputController.js via http://forum.unity3d.com/threads/93527-FPSInputController-and-CharacterMotor-in-Csharp Changes from above link: FPSInputController: Removed "Event.laddertrigger" code which is not part of the original JS file CharacterMotor: Lets the various inner properties classes show up…
using UnityEngine;
using System.Collections;
//#pragma strict
//#pragma implicit
//#pragma downcast
// Require a character controller to be attached to the same game object
// I had to initally comment out the following RequireComponent
// line to make it compile and allow attaching to my Main Camera;